// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "core/frontend/emu_window.h" struct SDL_Window; class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow { public: explicit EmuWindow_SDL2_Hide(); ~EmuWindow_SDL2_Hide(); /// Swap buffers to display the next frame void SwapBuffers() override; /// Polls window events void PollEvents() override; /// Makes the graphics context current for the caller thread void MakeCurrent() override; /// Releases the GL context from the caller thread void DoneCurrent() override; /// Whether the window is still open, and a close request hasn't yet been sent bool IsOpen() const; private: /// Whether the GPU and driver supports the OpenGL extension required bool SupportsRequiredGLExtensions(); /// Internal SDL2 render window SDL_Window* render_window; using SDL_GLContext = void*; /// The OpenGL context associated with the window SDL_GLContext gl_context; };