// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include "common/file_util.h" #include "common/logging/log.h" #include "common/param_package.h" #include "core/hle/service/acc/profile_manager.h" #include "core/settings.h" #include "input_common/main.h" #include "yuzu_tester/config.h" #include "yuzu_tester/default_ini.h" Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. sdl2_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-tester-config.ini"; sdl2_config = std::make_unique(sdl2_config_loc); Reload(); } Config::~Config() = default; bool Config::LoadINI(const std::string& default_contents, bool retry) { const char* location = this->sdl2_config_loc.c_str(); if (sdl2_config->ParseError() < 0) { if (retry) { LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); FileUtil::CreateFullPath(location); FileUtil::WriteStringToFile(true, default_contents, location); sdl2_config = std::make_unique(location); // Reopen file return LoadINI(default_contents, false); } LOG_ERROR(Config, "Failed."); return false; } LOG_INFO(Config, "Successfully loaded {}", location); return true; } void Config::ReadValues() { // Controls for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { Settings::values.players[p].buttons[i] = ""; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { Settings::values.players[p].analogs[i] = ""; } } Settings::values.mouse_enabled = false; for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { Settings::values.mouse_buttons[i] = ""; } Settings::values.motion_device = ""; Settings::values.keyboard_enabled = false; Settings::values.debug_pad_enabled = false; for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { Settings::values.debug_pad_buttons[i] = ""; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { Settings::values.debug_pad_analogs[i] = ""; } Settings::values.touchscreen.enabled = ""; Settings::values.touchscreen.device = ""; Settings::values.touchscreen.finger = 0; Settings::values.touchscreen.rotation_angle = 0; Settings::values.touchscreen.diameter_x = 15; Settings::values.touchscreen.diameter_y = 15; // Data Storage Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); FileUtil::GetUserPath(FileUtil::UserPath::NANDDir, sdl2_config->Get("Data Storage", "nand_directory", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))); FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir, sdl2_config->Get("Data Storage", "sdmc_directory", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))); // System Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false); const auto size = sdl2_config->GetInteger("System", "users_size", 0); Settings::values.current_user = std::clamp( sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); if (rng_seed_enabled) { Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0); } else { Settings::values.rng_seed = std::nullopt; } const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); if (custom_rtc_enabled) { Settings::values.custom_rtc = std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)); } else { Settings::values.custom_rtc = std::nullopt; } // Core Settings::values.cpu_jit_enabled = sdl2_config->GetBoolean("Core", "cpu_jit_enabled", true); Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false); // Renderer Settings::values.resolution_factor = static_cast(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0)); Settings::values.use_frame_limit = false; Settings::values.frame_limit = 100; Settings::values.use_disk_shader_cache = sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); Settings::values.use_accurate_gpu_emulation = sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); Settings::values.use_asynchronous_gpu_emulation = sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); Settings::values.bg_red = static_cast(sdl2_config->GetReal("Renderer", "bg_red", 0.0)); Settings::values.bg_green = static_cast(sdl2_config->GetReal("Renderer", "bg_green", 0.0)); Settings::values.bg_blue = static_cast(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)); // Audio Settings::values.sink_id = "null"; Settings::values.enable_audio_stretching = false; Settings::values.audio_device_id = "auto"; Settings::values.volume = 0; Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1); // Miscellaneous Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false); // Debugging Settings::values.use_gdbstub = false; Settings::values.program_args = ""; Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false); Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false); const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); std::stringstream ss(title_list); std::string line; while (std::getline(ss, line, '|')) { const auto title_id = std::stoul(line, nullptr, 16); const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, ""); std::stringstream inner_ss(disabled_list); std::string inner_line; std::vector out; while (std::getline(inner_ss, inner_line, '|')) { out.push_back(inner_line); } Settings::values.disabled_addons.insert_or_assign(title_id, out); } // Web Service Settings::values.enable_telemetry = sdl2_config->GetBoolean("WebService", "enable_telemetry", true); Settings::values.web_api_url = sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org"); Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", ""); Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", ""); } void Config::Reload() { LoadINI(DefaultINI::sdl2_config_file); ReadValues(); }