// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include "common/common_paths.h" #include "common/detached_tasks.h" #include "common/file_util.h" #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/logging/log.h" #include "common/microprofile.h" #include "common/scm_rev.h" #include "common/scope_exit.h" #include "common/string_util.h" #include "common/telemetry.h" #include "core/core.h" #include "core/crypto/key_manager.h" #include "core/file_sys/registered_cache.h" #include "core/file_sys/vfs_real.h" #include "core/gdbstub/gdbstub.h" #include "core/hle/kernel/process.h" #include "core/hle/service/filesystem/filesystem.h" #include "core/loader/loader.h" #include "core/settings.h" #include "core/telemetry_session.h" #include "input_common/main.h" #include "video_core/renderer_base.h" #include "yuzu_cmd/config.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" #include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h" #ifdef HAS_VULKAN #include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h" #endif #ifdef _WIN32 // windows.h needs to be included before shellapi.h #include #include #endif #undef _UNICODE #include #ifndef _MSC_VER #include #endif #ifdef _WIN32 extern "C" { // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable // graphics __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif static void PrintHelp(const char* argv0) { std::cout << "Usage: " << argv0 << " [options] \n" "-g, --gdbport=NUMBER Enable gdb stub on port NUMBER\n" "-f, --fullscreen Start in fullscreen mode\n" "-h, --help Display this help and exit\n" "-v, --version Output version information and exit\n" "-p, --program Pass following string as arguments to executable\n"; } static void PrintVersion() { std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl; } static void InitializeLogging() { Log::Filter log_filter(Log::Level::Debug); log_filter.ParseFilterString(Settings::values.log_filter); Log::SetGlobalFilter(log_filter); Log::AddBackend(std::make_unique()); const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir); Common::FS::CreateFullPath(log_dir); Log::AddBackend(std::make_unique(log_dir + LOG_FILE)); #ifdef _WIN32 Log::AddBackend(std::make_unique()); #endif } /// Application entry point int main(int argc, char** argv) { Common::DetachedTasks detached_tasks; Config config; int option_index = 0; bool use_gdbstub = Settings::values.use_gdbstub; u32 gdb_port = static_cast(Settings::values.gdbstub_port); InitializeLogging(); char* endarg; #ifdef _WIN32 int argc_w; auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w); if (argv_w == nullptr) { LOG_CRITICAL(Frontend, "Failed to get command line arguments"); return -1; } #endif std::string filepath; bool fullscreen = false; static struct option long_options[] = { {"gdbport", required_argument, 0, 'g'}, {"fullscreen", no_argument, 0, 'f'}, {"help", no_argument, 0, 'h'}, {"version", no_argument, 0, 'v'}, {"program", optional_argument, 0, 'p'}, {0, 0, 0, 0}, }; while (optind < argc) { int arg = getopt_long(argc, argv, "g:fhvp::", long_options, &option_index); if (arg != -1) { switch (static_cast(arg)) { case 'g': errno = 0; gdb_port = strtoul(optarg, &endarg, 0); use_gdbstub = true; if (endarg == optarg) errno = EINVAL; if (errno != 0) { perror("--gdbport"); exit(1); } break; case 'f': fullscreen = true; LOG_INFO(Frontend, "Starting in fullscreen mode..."); break; case 'h': PrintHelp(argv[0]); return 0; case 'v': PrintVersion(); return 0; case 'p': Settings::values.program_args = argv[optind]; ++optind; break; } } else { #ifdef _WIN32 filepath = Common::UTF16ToUTF8(argv_w[optind]); #else filepath = argv[optind]; #endif optind++; } } #ifdef _WIN32 LocalFree(argv_w); #endif MicroProfileOnThreadCreate("EmuThread"); SCOPE_EXIT({ MicroProfileShutdown(); }); if (filepath.empty()) { LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified"); return -1; } // Apply the command line arguments Settings::values.gdbstub_port = gdb_port; Settings::values.use_gdbstub = use_gdbstub; Settings::Apply(); Core::System& system{Core::System::GetInstance()}; InputCommon::InputSubsystem input_subsystem; std::unique_ptr emu_window; switch (Settings::values.renderer_backend.GetValue()) { case Settings::RendererBackend::OpenGL: emu_window = std::make_unique(&input_subsystem, fullscreen); break; case Settings::RendererBackend::Vulkan: #ifdef HAS_VULKAN emu_window = std::make_unique(&input_subsystem); break; #else LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!"); return 1; #endif } system.SetContentProvider(std::make_unique()); system.SetFilesystem(std::make_shared()); system.GetFileSystemController().CreateFactories(*system.GetFilesystem()); const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)}; switch (load_result) { case Core::System::ResultStatus::ErrorGetLoader: LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath); return -1; case Core::System::ResultStatus::ErrorLoader: LOG_CRITICAL(Frontend, "Failed to load ROM!"); return -1; case Core::System::ResultStatus::ErrorNotInitialized: LOG_CRITICAL(Frontend, "CPUCore not initialized"); return -1; case Core::System::ResultStatus::ErrorVideoCore: LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!"); return -1; case Core::System::ResultStatus::Success: break; // Expected case default: if (static_cast(load_result) > static_cast(Core::System::ResultStatus::ErrorLoader)) { const u16 loader_id = static_cast(Core::System::ResultStatus::ErrorLoader); const u16 error_id = static_cast(load_result) - loader_id; LOG_CRITICAL(Frontend, "While attempting to load the ROM requested, an error occured. Please " "refer to the yuzu wiki for more information or the yuzu discord for " "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}", loader_id, error_id, static_cast(error_id)); } } system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL"); // Core is loaded, start the GPU (makes the GPU contexts current to this thread) system.GPU().Start(); system.Renderer().Rasterizer().LoadDiskResources( system.CurrentProcess()->GetTitleID(), false, [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); system.Run(); while (emu_window->IsOpen()) { emu_window->WaitEvent(); } system.Pause(); system.Shutdown(); detached_tasks.WaitForAllTasks(); return 0; }