// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "core/frontend/emu_window.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 { public: explicit EmuWindow_SDL2_GL(bool fullscreen); ~EmuWindow_SDL2_GL(); /// Swap buffers to display the next frame void SwapBuffers() override; /// Makes the graphics context current for the caller thread void MakeCurrent() override; /// Releases the GL context from the caller thread void DoneCurrent() override; std::unique_ptr CreateSharedContext() const override; private: /// Whether the GPU and driver supports the OpenGL extension required bool SupportsRequiredGLExtensions(); using SDL_GLContext = void*; /// The OpenGL context associated with the window SDL_GLContext gl_context; };