// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #define SDL_MAIN_HANDLED #include #include #include #include "common/logging/log.h" #include "common/scm_rev.h" #include "common/settings.h" #include "common/string_util.h" #include "core/core.h" #include "input_common/main.h" #include "video_core/renderer_base.h" #include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h" class SDLGLContext : public Core::Frontend::GraphicsContext { public: explicit SDLGLContext(SDL_Window* window_) : window{window_} { context = SDL_GL_CreateContext(window); } ~SDLGLContext() { DoneCurrent(); SDL_GL_DeleteContext(context); } void SwapBuffers() override { SDL_GL_SwapWindow(window); } void MakeCurrent() override { if (is_current) { return; } is_current = SDL_GL_MakeCurrent(window, context) == 0; } void DoneCurrent() override { if (!is_current) { return; } SDL_GL_MakeCurrent(window, nullptr); is_current = false; } private: SDL_Window* window; SDL_GLContext context; bool is_current = false; }; bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() { std::vector unsupported_ext; // Extensions required to support some texture formats. if (!GLAD_GL_EXT_texture_compression_s3tc) { unsupported_ext.push_back("EXT_texture_compression_s3tc"); } if (!GLAD_GL_ARB_texture_compression_rgtc) { unsupported_ext.push_back("ARB_texture_compression_rgtc"); } for (const auto& extension : unsupported_ext) { LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", extension); } return unsupported_ext.empty(); } EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_, bool fullscreen) : EmuWindow_SDL2{input_subsystem_, system_} { SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); if (Settings::values.renderer_debug) { SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); } SDL_GL_SetSwapInterval(0); std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc); render_window = SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, // x position SDL_WINDOWPOS_UNDEFINED, // y position Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); if (render_window == nullptr) { LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError()); exit(1); } strict_context_required = strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0; SetWindowIcon(); if (fullscreen) { Fullscreen(); ShowCursor(false); } window_context = SDL_GL_CreateContext(render_window); core_context = CreateSharedContext(); if (window_context == nullptr) { LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError()); exit(1); } if (core_context == nullptr) { LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError()); exit(1); } if (!gladLoadGLLoader(static_cast(SDL_GL_GetProcAddress))) { LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError()); exit(1); } if (!SupportsRequiredGLExtensions()) { LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting..."); exit(1); } OnResize(); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); SDL_PumpEvents(); LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc); Settings::LogSettings(); } EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() { core_context.reset(); SDL_GL_DeleteContext(window_context); } std::unique_ptr EmuWindow_SDL2_GL::CreateSharedContext() const { return std::make_unique(render_window); }