// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "core/frontend/emu_window.h" struct SDL_Window; class EmuWindow_SDL2 : public EmuWindow { public: EmuWindow_SDL2(); ~EmuWindow_SDL2(); /// Swap buffers to display the next frame void SwapBuffers() override; /// Polls window events void PollEvents() override; /// Makes the graphics context current for the caller thread void MakeCurrent() override; /// Releases the GL context from the caller thread void DoneCurrent() override; /// Whether the window is still open, and a close request hasn't yet been sent bool IsOpen() const; private: /// Called by PollEvents when a key is pressed or released. void OnKeyEvent(int key, u8 state); /// Called by PollEvents when the mouse moves. void OnMouseMotion(s32 x, s32 y); /// Called by PollEvents when a mouse button is pressed or released void OnMouseButton(u32 button, u8 state, s32 x, s32 y); /// Called by PollEvents when any event that may cause the window to be resized occurs void OnResize(); /// Called when a configuration change affects the minimal size of the window void OnMinimalClientAreaChangeRequest( const std::pair& minimal_size) override; /// Is the window still open? bool is_open = true; /// Internal SDL2 render window SDL_Window* render_window; using SDL_GLContext = void*; /// The OpenGL context associated with the window SDL_GLContext gl_context; };