// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include // Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wimplicit-fallthrough" #endif #include #ifdef __clang__ #pragma clang diagnostic pop #endif #include #include "common/fs/file.h" #include "common/fs/fs.h" #include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/param_package.h" #include "common/settings.h" #include "core/hle/service/acc/profile_manager.h" #include "input_common/main.h" #include "input_common/udp/client.h" #include "yuzu_cmd/config.h" #include "yuzu_cmd/default_ini.h" namespace FS = Common::FS; Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. sdl2_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini"; sdl2_config = std::make_unique(FS::PathToUTF8String(sdl2_config_loc)); Reload(); } Config::~Config() = default; bool Config::LoadINI(const std::string& default_contents, bool retry) { const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc); if (sdl2_config->ParseError() < 0) { if (retry) { LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", config_loc_str); void(FS::CreateParentDir(sdl2_config_loc)); void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents)); sdl2_config = std::make_unique(config_loc_str); return LoadINI(default_contents, false); } LOG_ERROR(Config, "Failed."); return false; } LOG_INFO(Config, "Successfully loaded {}", config_loc_str); return true; } static const std::array default_buttons = { SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B, }; static const std::array, Settings::NativeAnalog::NumAnalogs> default_analogs{{ { SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_D, }, { SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L, SDL_SCANCODE_D, }, }}; static const std::array default_mouse_buttons = { SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, }; static const std::array keyboard_keys = { 0, 0, 0, 0, SDL_SCANCODE_A, SDL_SCANCODE_B, SDL_SCANCODE_C, SDL_SCANCODE_D, SDL_SCANCODE_E, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_I, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_Q, SDL_SCANCODE_R, SDL_SCANCODE_S, SDL_SCANCODE_T, SDL_SCANCODE_U, SDL_SCANCODE_V, SDL_SCANCODE_W, SDL_SCANCODE_X, SDL_SCANCODE_Y, SDL_SCANCODE_Z, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0, SDL_SCANCODE_RETURN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, SDL_SCANCODE_SPACE, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_BACKSLASH, 0, SDL_SCANCODE_SEMICOLON, SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_F11, SDL_SCANCODE_F12, 0, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_PAUSE, SDL_SCANCODE_INSERT, SDL_SCANCODE_HOME, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_DELETE, SDL_SCANCODE_END, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_RIGHT, SDL_SCANCODE_LEFT, SDL_SCANCODE_DOWN, SDL_SCANCODE_UP, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_KP_1, SDL_SCANCODE_KP_2, SDL_SCANCODE_KP_3, SDL_SCANCODE_KP_4, SDL_SCANCODE_KP_5, SDL_SCANCODE_KP_6, SDL_SCANCODE_KP_7, SDL_SCANCODE_KP_8, SDL_SCANCODE_KP_9, SDL_SCANCODE_KP_0, SDL_SCANCODE_KP_PERIOD, 0, 0, SDL_SCANCODE_POWER, SDL_SCANCODE_KP_EQUALS, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_F20, SDL_SCANCODE_F21, SDL_SCANCODE_F22, SDL_SCANCODE_F23, SDL_SCANCODE_F24, 0, SDL_SCANCODE_HELP, SDL_SCANCODE_MENU, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDL_SCANCODE_KP_COMMA, SDL_SCANCODE_KP_LEFTPAREN, SDL_SCANCODE_KP_RIGHTPAREN, 0, 0, 0, 0, }; static const std::array keyboard_mods{ SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI, SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI, }; template <> void Config::ReadSetting(const std::string& group, Settings::BasicSetting& setting) { setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault()); } template <> void Config::ReadSetting(const std::string& group, Settings::BasicSetting& setting) { setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault()); } template <> void Config::ReadSetting(const std::string& group, Settings::BasicSetting& setting) { setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault()); } template void Config::ReadSetting(const std::string& group, Settings::BasicSetting& setting) { setting = static_cast(sdl2_config->GetInteger(group, setting.GetLabel(), static_cast(setting.GetDefault()))); } void Config::ReadValues() { // Controls for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { const auto group = fmt::format("ControlsP{}", p); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); Settings::values.players.GetValue()[p].buttons[i] = sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param); if (Settings::values.players.GetValue()[p].buttons[i].empty()) Settings::values.players.GetValue()[p].buttons[i] = default_param; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); Settings::values.players.GetValue()[p].analogs[i] = sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param); if (Settings::values.players.GetValue()[p].analogs[i].empty()) Settings::values.players.GetValue()[p].analogs[i] = default_param; } } ReadSetting("ControlsGeneral", Settings::values.mouse_enabled); for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); Settings::values.mouse_buttons[i] = sdl2_config->Get( "ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i], default_param); if (Settings::values.mouse_buttons[i].empty()) Settings::values.mouse_buttons[i] = default_param; } ReadSetting("ControlsGeneral", Settings::values.motion_device); ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled); ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); Settings::values.debug_pad_buttons[i] = sdl2_config->Get( "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i], default_param); if (Settings::values.debug_pad_buttons[i].empty()) Settings::values.debug_pad_buttons[i] = default_param; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); Settings::values.debug_pad_analogs[i] = sdl2_config->Get( "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i], default_param); if (Settings::values.debug_pad_analogs[i].empty()) Settings::values.debug_pad_analogs[i] = default_param; } ReadSetting("ControlsGeneral", Settings::values.vibration_enabled); ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations); ReadSetting("ControlsGeneral", Settings::values.motion_enabled); Settings::values.touchscreen.enabled = sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); Settings::values.touchscreen.rotation_angle = sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0); Settings::values.touchscreen.diameter_x = sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15); Settings::values.touchscreen.diameter_y = sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15); int num_touch_from_button_maps = sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0); if (num_touch_from_button_maps > 0) { for (int i = 0; i < num_touch_from_button_maps; ++i) { Settings::TouchFromButtonMap map; map.name = sdl2_config->Get("ControlsGeneral", std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_name"), "default"); const int num_touch_maps = sdl2_config->GetInteger( "ControlsGeneral", std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"), 0); map.buttons.reserve(num_touch_maps); for (int j = 0; j < num_touch_maps; ++j) { std::string touch_mapping = sdl2_config->Get("ControlsGeneral", std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_bind_") + std::to_string(j), ""); map.buttons.emplace_back(std::move(touch_mapping)); } Settings::values.touch_from_button_maps.emplace_back(std::move(map)); } } else { Settings::values.touch_from_button_maps.emplace_back( Settings::TouchFromButtonMap{"default", {}}); num_touch_from_button_maps = 1; } ReadSetting("ControlsGeneral", Settings::values.use_touch_from_button); Settings::values.touch_from_button_map_index = std::clamp( Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1); ReadSetting("ControlsGeneral", Settings::values.udp_input_servers); std::transform(keyboard_keys.begin(), keyboard_keys.end(), Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam); std::transform(keyboard_mods.begin(), keyboard_mods.end(), Settings::values.keyboard_keys.begin() + Settings::NativeKeyboard::LeftControlKey, InputCommon::GenerateKeyboardParam); std::transform(keyboard_mods.begin(), keyboard_mods.end(), Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam); // Data Storage ReadSetting("Data Storage", Settings::values.use_virtual_sd); FS::SetYuzuPath(FS::YuzuPath::NANDDir, sdl2_config->Get("Data Storage", "nand_directory", FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); FS::SetYuzuPath(FS::YuzuPath::SDMCDir, sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetYuzuPathString(FS::YuzuPath::SDMCDir))); FS::SetYuzuPath(FS::YuzuPath::LoadDir, sdl2_config->Get("Data Storage", "load_directory", FS::GetYuzuPathString(FS::YuzuPath::LoadDir))); FS::SetYuzuPath(FS::YuzuPath::DumpDir, sdl2_config->Get("Data Storage", "dump_directory", FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); ReadSetting("Data Storage", Settings::values.gamecard_inserted); ReadSetting("Data Storage", Settings::values.gamecard_current_game); ReadSetting("Data Storage", Settings::values.gamecard_path); // System ReadSetting("System", Settings::values.use_docked_mode); ReadSetting("System", Settings::values.current_user); Settings::values.current_user = std::clamp(Settings::values.current_user.GetValue(), 0, Service::Account::MAX_USERS - 1); const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); if (rng_seed_enabled) { Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0)); } else { Settings::values.rng_seed.SetValue(std::nullopt); } const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); if (custom_rtc_enabled) { Settings::values.custom_rtc = std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)); } else { Settings::values.custom_rtc = std::nullopt; } ReadSetting("System", Settings::values.language_index); ReadSetting("System", Settings::values.time_zone_index); // Core ReadSetting("Core", Settings::values.use_multi_core); // Renderer ReadSetting("Renderer", Settings::values.renderer_backend); ReadSetting("Renderer", Settings::values.renderer_debug); ReadSetting("Renderer", Settings::values.vulkan_device); ReadSetting("Renderer", Settings::values.aspect_ratio); ReadSetting("Renderer", Settings::values.max_anisotropy); ReadSetting("Renderer", Settings::values.use_frame_limit); ReadSetting("Renderer", Settings::values.frame_limit); ReadSetting("Renderer", Settings::values.use_disk_shader_cache); ReadSetting("Renderer", Settings::values.gpu_accuracy); ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); ReadSetting("Renderer", Settings::values.use_vsync); ReadSetting("Renderer", Settings::values.disable_fps_limit); ReadSetting("Renderer", Settings::values.use_assembly_shaders); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.use_nvdec_emulation); ReadSetting("Renderer", Settings::values.accelerate_astc); ReadSetting("Renderer", Settings::values.use_fast_gpu_time); ReadSetting("Renderer", Settings::values.bg_red); ReadSetting("Renderer", Settings::values.bg_green); ReadSetting("Renderer", Settings::values.bg_blue); // Audio ReadSetting("Audio", Settings::values.sink_id); ReadSetting("Audio", Settings::values.enable_audio_stretching); ReadSetting("Audio", Settings::values.audio_device_id); ReadSetting("Audio", Settings::values.volume); // Miscellaneous // log_filter has a different default here than from common Settings::values.log_filter = sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace"); ReadSetting("Miscellaneous", Settings::values.use_dev_keys); // Debugging Settings::values.record_frame_times = sdl2_config->GetBoolean("Debugging", "record_frame_times", false); ReadSetting("Debugging", Settings::values.program_args); ReadSetting("Debugging", Settings::values.dump_exefs); ReadSetting("Debugging", Settings::values.dump_nso); ReadSetting("Debugging", Settings::values.enable_fs_access_log); ReadSetting("Debugging", Settings::values.reporting_services); ReadSetting("Debugging", Settings::values.quest_flag); ReadSetting("Debugging", Settings::values.use_debug_asserts); ReadSetting("Debugging", Settings::values.use_auto_stub); ReadSetting("Debugging", Settings::values.disable_macro_jit); const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); std::stringstream ss(title_list); std::string line; while (std::getline(ss, line, '|')) { const auto title_id = std::stoul(line, nullptr, 16); const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, ""); std::stringstream inner_ss(disabled_list); std::string inner_line; std::vector out; while (std::getline(inner_ss, inner_line, '|')) { out.push_back(inner_line); } Settings::values.disabled_addons.insert_or_assign(title_id, out); } // Web Service ReadSetting("WebService", Settings::values.enable_telemetry); ReadSetting("WebService", Settings::values.web_api_url); ReadSetting("WebService", Settings::values.yuzu_username); ReadSetting("WebService", Settings::values.yuzu_token); // Services ReadSetting("Services", Settings::values.bcat_backend); ReadSetting("Services", Settings::values.bcat_boxcat_local); } void Config::Reload() { LoadINI(DefaultINI::sdl2_config_file); ReadValues(); }