// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include "common/file_util.h" #include "common/logging/log.h" #include "common/param_package.h" #include "core/hle/service/acc/profile_manager.h" #include "core/settings.h" #include "input_common/main.h" #include "input_common/udp/client.h" #include "yuzu_cmd/config.h" #include "yuzu_cmd/default_ini.h" namespace FS = Common::FS; Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini"; sdl2_config = std::make_unique(sdl2_config_loc); Reload(); } Config::~Config() = default; bool Config::LoadINI(const std::string& default_contents, bool retry) { const std::string& location = this->sdl2_config_loc; if (sdl2_config->ParseError() < 0) { if (retry) { LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); FS::CreateFullPath(location); FS::WriteStringToFile(true, location, default_contents); sdl2_config = std::make_unique(location); // Reopen file return LoadINI(default_contents, false); } LOG_ERROR(Config, "Failed."); return false; } LOG_INFO(Config, "Successfully loaded {}", location); return true; } static const std::array default_buttons = { SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B, }; static const std::array, Settings::NativeAnalog::NumAnalogs> default_analogs{{ { SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_D, }, { SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L, SDL_SCANCODE_D, }, }}; static const std::array default_mouse_buttons = { SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, }; static const std::array keyboard_keys = { 0, 0, 0, 0, SDL_SCANCODE_A, SDL_SCANCODE_B, SDL_SCANCODE_C, SDL_SCANCODE_D, SDL_SCANCODE_E, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_I, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_Q, SDL_SCANCODE_R, SDL_SCANCODE_S, SDL_SCANCODE_T, SDL_SCANCODE_U, SDL_SCANCODE_V, SDL_SCANCODE_W, SDL_SCANCODE_X, SDL_SCANCODE_Y, SDL_SCANCODE_Z, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0, SDL_SCANCODE_RETURN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, SDL_SCANCODE_SPACE, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_BACKSLASH, 0, SDL_SCANCODE_SEMICOLON, SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_F11, SDL_SCANCODE_F12, 0, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_PAUSE, SDL_SCANCODE_INSERT, SDL_SCANCODE_HOME, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_DELETE, SDL_SCANCODE_END, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_RIGHT, SDL_SCANCODE_LEFT, SDL_SCANCODE_DOWN, SDL_SCANCODE_UP, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_KP_1, SDL_SCANCODE_KP_2, SDL_SCANCODE_KP_3, SDL_SCANCODE_KP_4, SDL_SCANCODE_KP_5, SDL_SCANCODE_KP_6, SDL_SCANCODE_KP_7, SDL_SCANCODE_KP_8, SDL_SCANCODE_KP_9, SDL_SCANCODE_KP_0, SDL_SCANCODE_KP_PERIOD, 0, 0, SDL_SCANCODE_POWER, SDL_SCANCODE_KP_EQUALS, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_F20, SDL_SCANCODE_F21, SDL_SCANCODE_F22, SDL_SCANCODE_F23, SDL_SCANCODE_F24, 0, SDL_SCANCODE_HELP, SDL_SCANCODE_MENU, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDL_SCANCODE_KP_COMMA, SDL_SCANCODE_KP_LEFTPAREN, SDL_SCANCODE_KP_RIGHTPAREN, 0, 0, 0, 0, }; static const std::array keyboard_mods{ SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI, SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI, }; void Config::ReadValues() { // Controls for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { const auto group = fmt::format("ControlsP{}", p); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); Settings::values.players.GetValue()[p].buttons[i] = sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param); if (Settings::values.players.GetValue()[p].buttons[i].empty()) Settings::values.players.GetValue()[p].buttons[i] = default_param; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); Settings::values.players.GetValue()[p].analogs[i] = sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param); if (Settings::values.players.GetValue()[p].analogs[i].empty()) Settings::values.players.GetValue()[p].analogs[i] = default_param; } } Settings::values.mouse_enabled = sdl2_config->GetBoolean("ControlsGeneral", "mouse_enabled", false); for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); Settings::values.mouse_buttons[i] = sdl2_config->Get( "ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i], default_param); if (Settings::values.mouse_buttons[i].empty()) Settings::values.mouse_buttons[i] = default_param; } Settings::values.motion_device = sdl2_config->Get( "ControlsGeneral", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01"); Settings::values.keyboard_enabled = sdl2_config->GetBoolean("ControlsGeneral", "keyboard_enabled", false); Settings::values.debug_pad_enabled = sdl2_config->GetBoolean("ControlsGeneral", "debug_pad_enabled", false); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); Settings::values.debug_pad_buttons[i] = sdl2_config->Get( "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i], default_param); if (Settings::values.debug_pad_buttons[i].empty()) Settings::values.debug_pad_buttons[i] = default_param; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); Settings::values.debug_pad_analogs[i] = sdl2_config->Get( "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i], default_param); if (Settings::values.debug_pad_analogs[i].empty()) Settings::values.debug_pad_analogs[i] = default_param; } Settings::values.vibration_enabled.SetValue( sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true)); Settings::values.enable_accurate_vibrations.SetValue( sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false)); Settings::values.motion_enabled.SetValue( sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true)); Settings::values.touchscreen.enabled = sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); Settings::values.touchscreen.device = sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window"); Settings::values.touchscreen.finger = sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0); Settings::values.touchscreen.rotation_angle = sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0); Settings::values.touchscreen.diameter_x = sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15); Settings::values.touchscreen.diameter_y = sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15); Settings::values.udp_input_servers = sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_SRV); std::transform(keyboard_keys.begin(), keyboard_keys.end(), Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam); std::transform(keyboard_mods.begin(), keyboard_mods.end(), Settings::values.keyboard_keys.begin() + Settings::NativeKeyboard::LeftControlKey, InputCommon::GenerateKeyboardParam); std::transform(keyboard_mods.begin(), keyboard_mods.end(), Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam); // Data Storage Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); FS::GetUserPath( FS::UserPath::NANDDir, sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir))); FS::GetUserPath( FS::UserPath::SDMCDir, sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir))); FS::GetUserPath( FS::UserPath::LoadDir, sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir))); FS::GetUserPath( FS::UserPath::DumpDir, sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir))); FS::GetUserPath(FS::UserPath::CacheDir, sdl2_config->Get("Data Storage", "cache_directory", FS::GetUserPath(FS::UserPath::CacheDir))); Settings::values.gamecard_inserted = sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false); Settings::values.gamecard_current_game = sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false); Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", ""); // System Settings::values.use_docked_mode.SetValue( sdl2_config->GetBoolean("System", "use_docked_mode", true)); Settings::values.current_user = std::clamp( sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); if (rng_seed_enabled) { Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0)); } else { Settings::values.rng_seed.SetValue(std::nullopt); } const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); if (custom_rtc_enabled) { Settings::values.custom_rtc.SetValue( std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0))); } else { Settings::values.custom_rtc.SetValue(std::nullopt); } Settings::values.language_index.SetValue( sdl2_config->GetInteger("System", "language_index", 1)); Settings::values.time_zone_index.SetValue( sdl2_config->GetInteger("System", "time_zone_index", 0)); // Core Settings::values.use_multi_core.SetValue( sdl2_config->GetBoolean("Core", "use_multi_core", true)); // Renderer const int renderer_backend = sdl2_config->GetInteger( "Renderer", "backend", static_cast(Settings::RendererBackend::OpenGL)); Settings::values.renderer_backend.SetValue( static_cast(renderer_backend)); Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false); Settings::values.vulkan_device.SetValue( sdl2_config->GetInteger("Renderer", "vulkan_device", 0)); Settings::values.aspect_ratio.SetValue( static_cast(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0))); Settings::values.max_anisotropy.SetValue( static_cast(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0))); Settings::values.use_frame_limit.SetValue( sdl2_config->GetBoolean("Renderer", "use_frame_limit", true)); Settings::values.frame_limit.SetValue( static_cast(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); Settings::values.use_disk_shader_cache.SetValue( sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); Settings::values.gpu_accuracy.SetValue(static_cast(gpu_accuracy_level)); Settings::values.use_asynchronous_gpu_emulation.SetValue( sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); Settings::values.use_vsync.SetValue( static_cast(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); Settings::values.use_assembly_shaders.SetValue( sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); Settings::values.use_asynchronous_shaders.SetValue( sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); Settings::values.use_asynchronous_shaders.SetValue( sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); Settings::values.use_fast_gpu_time.SetValue( sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); Settings::values.bg_red.SetValue( static_cast(sdl2_config->GetReal("Renderer", "bg_red", 0.0))); Settings::values.bg_green.SetValue( static_cast(sdl2_config->GetReal("Renderer", "bg_green", 0.0))); Settings::values.bg_blue.SetValue( static_cast(sdl2_config->GetReal("Renderer", "bg_blue", 0.0))); // Audio Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); Settings::values.enable_audio_stretching.SetValue( sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true)); Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto"); Settings::values.volume.SetValue( static_cast(sdl2_config->GetReal("Audio", "volume", 1))); // Miscellaneous Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false); // Debugging Settings::values.record_frame_times = sdl2_config->GetBoolean("Debugging", "record_frame_times", false); Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", ""); Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false); Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false); Settings::values.reporting_services = sdl2_config->GetBoolean("Debugging", "reporting_services", false); Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false); Settings::values.disable_macro_jit = sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false); const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); std::stringstream ss(title_list); std::string line; while (std::getline(ss, line, '|')) { const auto title_id = std::stoul(line, nullptr, 16); const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, ""); std::stringstream inner_ss(disabled_list); std::string inner_line; std::vector out; while (std::getline(inner_ss, inner_line, '|')) { out.push_back(inner_line); } Settings::values.disabled_addons.insert_or_assign(title_id, out); } // Web Service Settings::values.enable_telemetry = sdl2_config->GetBoolean("WebService", "enable_telemetry", true); Settings::values.web_api_url = sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org"); Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", ""); Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", ""); // Services Settings::values.bcat_backend = sdl2_config->Get("Services", "bcat_backend", "null"); Settings::values.bcat_boxcat_local = sdl2_config->GetBoolean("Services", "bcat_boxcat_local", false); } void Config::Reload() { LoadINI(DefaultINI::sdl2_config_file); ReadValues(); }