// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include "common/common_types.h" namespace UISettings { using ContextualShortcut = std::pair; struct Shortcut { QString name; QString group; ContextualShortcut shortcut; }; using Themes = std::array, 2>; extern const Themes themes; struct Values { QByteArray geometry; QByteArray state; QByteArray renderwindow_geometry; QByteArray gamelist_header_state; QByteArray microprofile_geometry; bool microprofile_visible; bool single_window_mode; bool fullscreen; bool display_titlebar; bool show_filter_bar; bool show_status_bar; bool confirm_before_closing; bool first_start; bool select_user_on_boot; // Discord RPC bool enable_discord_presence; u16 screenshot_resolution_factor; QString roms_path; QString symbols_path; QString screenshot_path; QString game_directory_path; bool game_directory_deepscan; QStringList recent_files; QString theme; // Shortcut name std::vector shortcuts; uint32_t callout_flags; // logging bool show_console; // Controllers int profile_index; // Game List bool show_unknown; bool show_add_ons; uint32_t icon_size; uint8_t row_1_text_id; uint8_t row_2_text_id; std::atomic_bool is_game_list_reload_pending{false}; bool cache_game_list; }; extern Values values; } // namespace UISettings