// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include "common/announce_multiplayer_room.h" #include "common/common_types.h" #include "input_common/drivers/tas_input.h" #include "yuzu/compatibility_list.h" #include "yuzu/hotkeys.h" #ifdef __unix__ #include #include #include #endif class Config; class ClickableLabel; class EmuThread; class GameList; class GImageInfo; class GRenderWindow; class LoadingScreen; class MicroProfileDialog; class OverlayDialog; class ProfilerWidget; class ControllerDialog; class QLabel; class MultiplayerState; class QPushButton; class QProgressDialog; class QSlider; class QHBoxLayout; class WaitTreeWidget; enum class GameListOpenTarget; enum class GameListRemoveTarget; enum class GameListShortcutTarget; enum class DumpRomFSTarget; enum class InstalledEntryType; class GameListPlaceholder; class QtAmiiboSettingsDialog; class QtControllerSelectorDialog; class QtProfileSelectionDialog; class QtSoftwareKeyboardDialog; class QtNXWebEngineView; enum class StartGameType { Normal, // Can use custom configuration Global, // Only uses global configuration }; namespace Core { enum class SystemResultStatus : u32; class System; } // namespace Core namespace Core::Frontend { struct CabinetParameters; struct ControllerParameters; struct InlineAppearParameters; struct InlineTextParameters; struct KeyboardInitializeParameters; struct ProfileSelectParameters; } // namespace Core::Frontend namespace DiscordRPC { class DiscordInterface; } namespace FileSys { class ContentProvider; class ManualContentProvider; class VfsFilesystem; } // namespace FileSys namespace InputCommon { class InputSubsystem; } namespace Service::AM::Applets { enum class SwkbdResult : u32; enum class SwkbdTextCheckResult : u32; enum class SwkbdReplyType : u32; enum class WebExitReason : u32; } // namespace Service::AM::Applets namespace Service::NFP { class NfpDevice; } // namespace Service::NFP namespace Ui { class MainWindow; } enum class EmulatedDirectoryTarget { NAND, SDMC, }; enum class InstallResult { Success, Overwrite, Failure, BaseInstallAttempted, }; enum class ReinitializeKeyBehavior { NoWarning, Warning, }; class GMainWindow : public QMainWindow { Q_OBJECT /// Max number of recently loaded items to keep track of static const int max_recent_files_item = 10; // TODO: Make use of this! enum { UI_IDLE, UI_EMU_BOOTING, UI_EMU_RUNNING, UI_EMU_STOPPING, }; public: void filterBarSetChecked(bool state); void UpdateUITheme(); explicit GMainWindow(std::unique_ptr config_, bool has_broken_vulkan); ~GMainWindow() override; bool DropAction(QDropEvent* event); void AcceptDropEvent(QDropEvent* event); signals: /** * Signal that is emitted when a new EmuThread has been created and an emulation session is * about to start. At this time, the core system emulation has been initialized, and all * emulation handles and memory should be valid. * * @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to * access/change emulation state). */ void EmulationStarting(EmuThread* emu_thread); /** * Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core * system emulation handles and memory are still valid, but are about become invalid. */ void EmulationStopping(); // Signal that tells widgets to update icons to use the current theme void UpdateThemedIcons(); void UpdateInstallProgress(); void AmiiboSettingsFinished(bool is_success, const std::string& name); void ControllerSelectorReconfigureFinished(); void ErrorDisplayFinished(); void ProfileSelectorFinishedSelection(std::optional uuid); void SoftwareKeyboardSubmitNormalText(Service::AM::Applets::SwkbdResult result, std::u16string submitted_text, bool confirmed); void SoftwareKeyboardSubmitInlineText(Service::AM::Applets::SwkbdReplyType reply_type, std::u16string submitted_text, s32 cursor_position); void WebBrowserExtractOfflineRomFS(); void WebBrowserClosed(Service::AM::Applets::WebExitReason exit_reason, std::string last_url); void SigInterrupt(); public slots: void OnLoadComplete(); void OnExecuteProgram(std::size_t program_index); void OnExit(); void OnSaveConfig(); void AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters, std::shared_ptr nfp_device); void AmiiboSettingsRequestExit(); void ControllerSelectorReconfigureControllers( const Core::Frontend::ControllerParameters& parameters); void ControllerSelectorRequestExit(); void SoftwareKeyboardInitialize( bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters); void SoftwareKeyboardShowNormal(); void SoftwareKeyboardShowTextCheck(Service::AM::Applets::SwkbdTextCheckResult text_check_result, std::u16string text_check_message); void SoftwareKeyboardShowInline(Core::Frontend::InlineAppearParameters appear_parameters); void SoftwareKeyboardHideInline(); void SoftwareKeyboardInlineTextChanged(Core::Frontend::InlineTextParameters text_parameters); void SoftwareKeyboardExit(); void ErrorDisplayDisplayError(QString error_code, QString error_text); void ErrorDisplayRequestExit(); void ProfileSelectorSelectProfile(const Core::Frontend::ProfileSelectParameters& parameters); void ProfileSelectorRequestExit(); void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args, bool is_local); void WebBrowserRequestExit(); void OnAppFocusStateChanged(Qt::ApplicationState state); void OnTasStateChanged(); private: /// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry. void LinkActionShortcut(QAction* action, const QString& action_name); void RegisterMetaTypes(); void InitializeWidgets(); void InitializeDebugWidgets(); void InitializeRecentFileMenuActions(); void SetDefaultUIGeometry(); void RestoreUIState(); void ConnectWidgetEvents(); void ConnectMenuEvents(); void UpdateMenuState(); void SetupPrepareForSleep(); void PreventOSSleep(); void AllowOSSleep(); bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index); void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0, StartGameType with_config = StartGameType::Normal); void ShutdownGame(); void ShowTelemetryCallout(); void SetDiscordEnabled(bool state); void LoadAmiibo(const QString& filename); bool SelectAndSetCurrentUser(const Core::Frontend::ProfileSelectParameters& parameters); /** * Stores the filename in the recently loaded files list. * The new filename is stored at the beginning of the recently loaded files list. * After inserting the new entry, duplicates are removed meaning that if * this was inserted from \a OnMenuRecentFile(), the entry will be put on top * and remove from its previous position. * * Finally, this function calls \a UpdateRecentFiles() to update the UI. * * @param filename the filename to store */ void StoreRecentFile(const QString& filename); /** * Updates the recent files menu. * Menu entries are rebuilt from the configuration file. * If there is no entry in the menu, the menu is greyed out. */ void UpdateRecentFiles(); /** * If the emulation is running, * asks the user if he really want to close the emulator * * @return true if the user confirmed */ bool ConfirmClose(); bool ConfirmChangeGame(); bool ConfirmForceLockedExit(); void RequestGameExit(); void RequestGameResume(); void changeEvent(QEvent* event) override; void closeEvent(QCloseEvent* event) override; std::string CreateTASFramesString( std::array frames) const; #ifdef __unix__ void SetupSigInterrupts(); static void HandleSigInterrupt(int); void OnSigInterruptNotifierActivated(); #endif private slots: void OnStartGame(); void OnRestartGame(); void OnPauseGame(); void OnPauseContinueGame(); void OnStopGame(); void OnPrepareForSleep(bool prepare_sleep); void OnMenuReportCompatibility(); void OnOpenModsPage(); void OnOpenQuickstartGuide(); void OnOpenFAQ(); /// Called whenever a user selects a game in the game list widget. void OnGameListLoadFile(QString game_path, u64 program_id); void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target, const std::string& game_path); void OnTransferableShaderCacheOpenFile(u64 program_id); void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type); void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target, const std::string& game_path); void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target); void OnGameListCopyTID(u64 program_id); void OnGameListNavigateToGamedbEntry(u64 program_id, const CompatibilityList& compatibility_list); void OnGameListCreateShortcut(u64 program_id, const std::string& game_path, GameListShortcutTarget target); void OnGameListOpenDirectory(const QString& directory); void OnGameListAddDirectory(); void OnGameListShowList(bool show); void OnGameListOpenPerGameProperties(const std::string& file); void OnMenuLoadFile(); void OnMenuLoadFolder(); void IncrementInstallProgress(); void OnMenuInstallToNAND(); void OnMenuRecentFile(); void OnConfigure(); void OnConfigureTas(); void OnDecreaseVolume(); void OnIncreaseVolume(); void OnMute(); void OnTasStartStop(); void OnTasRecord(); void OnTasReset(); void OnToggleGraphicsAPI(); void OnToggleDockedMode(); void OnToggleGpuAccuracy(); void OnToggleAdaptingFilter(); void OnConfigurePerGame(); void OnLoadAmiibo(); void OnOpenYuzuFolder(); void OnAbout(); void OnToggleFilterBar(); void OnToggleStatusBar(); void OnDisplayTitleBars(bool); void InitializeHotkeys(); void ToggleFullscreen(); bool UsingExclusiveFullscreen(); void ShowFullscreen(); void HideFullscreen(); void ToggleWindowMode(); void ResetWindowSize(u32 width, u32 height); void ResetWindowSize720(); void ResetWindowSize900(); void ResetWindowSize1080(); void OnCaptureScreenshot(); void OnReinitializeKeys(ReinitializeKeyBehavior behavior); void OnLanguageChanged(const QString& locale); void OnMouseActivity(); bool OnShutdownBegin(); void OnShutdownBeginDialog(); void OnEmulationStopped(); void OnEmulationStopTimeExpired(); private: QString GetGameListErrorRemoving(InstalledEntryType type) const; void RemoveBaseContent(u64 program_id, InstalledEntryType type); void RemoveUpdateContent(u64 program_id, InstalledEntryType type); void RemoveAddOnContent(u64 program_id, InstalledEntryType type); void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target); void RemoveVulkanDriverPipelineCache(u64 program_id); void RemoveAllTransferableShaderCaches(u64 program_id); void RemoveCustomConfiguration(u64 program_id, const std::string& game_path); std::optional SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id); InstallResult InstallNSPXCI(const QString& filename); InstallResult InstallNCA(const QString& filename); void MigrateConfigFiles(); void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {}, std::string_view gpu_vendor = {}); void UpdateDockedButton(); void UpdateAPIText(); void UpdateFilterText(); void UpdateAAText(); void UpdateVolumeUI(); void UpdateStatusBar(); void UpdateGPUAccuracyButton(); void UpdateStatusButtons(); void UpdateUISettings(); void UpdateInputDrivers(); void HideMouseCursor(); void ShowMouseCursor(); void CenterMouseCursor(); void OpenURL(const QUrl& url); void LoadTranslation(); void OpenPerGameConfiguration(u64 title_id, const std::string& file_name); bool CheckDarkMode(); QString GetTasStateDescription() const; bool CreateShortcut(const std::string& shortcut_path, const std::string& title, const std::string& comment, const std::string& icon_path, const std::string& command, const std::string& arguments, const std::string& categories, const std::string& keywords); std::unique_ptr ui; std::unique_ptr system; std::unique_ptr discord_rpc; std::shared_ptr input_subsystem; MultiplayerState* multiplayer_state = nullptr; GRenderWindow* render_window; GameList* game_list; LoadingScreen* loading_screen; QTimer shutdown_timer; OverlayDialog* shutdown_dialog{}; GameListPlaceholder* game_list_placeholder; // Status bar elements QLabel* message_label = nullptr; QLabel* shader_building_label = nullptr; QLabel* res_scale_label = nullptr; QLabel* emu_speed_label = nullptr; QLabel* game_fps_label = nullptr; QLabel* emu_frametime_label = nullptr; QLabel* tas_label = nullptr; QPushButton* gpu_accuracy_button = nullptr; QPushButton* renderer_status_button = nullptr; QPushButton* dock_status_button = nullptr; QPushButton* filter_status_button = nullptr; QPushButton* aa_status_button = nullptr; QPushButton* volume_button = nullptr; QWidget* volume_popup = nullptr; QSlider* volume_slider = nullptr; QTimer status_bar_update_timer; std::unique_ptr config; // Whether emulation is currently running in yuzu. bool emulation_running = false; std::unique_ptr emu_thread; // The path to the game currently running QString current_game_path; bool auto_paused = false; bool auto_muted = false; QTimer mouse_hide_timer; QTimer mouse_center_timer; QTimer update_input_timer; QString startup_icon_theme; bool os_dark_mode = false; // FS std::shared_ptr vfs; std::unique_ptr provider; // Debugger panes ProfilerWidget* profilerWidget; MicroProfileDialog* microProfileDialog; WaitTreeWidget* waitTreeWidget; ControllerDialog* controller_dialog; QAction* actions_recent_files[max_recent_files_item]; // stores default icon theme search paths for the platform QStringList default_theme_paths; HotkeyRegistry hotkey_registry; QTranslator translator; // Install progress dialog QProgressDialog* install_progress; // Last game booted, used for multi-process apps QString last_filename_booted; // Applets QtAmiiboSettingsDialog* cabinet_applet = nullptr; QtControllerSelectorDialog* controller_applet = nullptr; QtProfileSelectionDialog* profile_select_applet = nullptr; QDialog* error_applet = nullptr; QtSoftwareKeyboardDialog* software_keyboard = nullptr; QtNXWebEngineView* web_applet = nullptr; // True if amiibo file select is visible bool is_amiibo_file_select_active{}; // True if load file select is visible bool is_load_file_select_active{}; // True if TAS recording dialog is visible bool is_tas_recording_dialog_active{}; #ifdef __unix__ QSocketNotifier* sig_interrupt_notifier; static std::array sig_interrupt_fds; QDBusObjectPath wake_lock{}; #endif protected: void dropEvent(QDropEvent* event) override; void dragEnterEvent(QDragEnterEvent* event) override; void dragMoveEvent(QDragMoveEvent* event) override; void leaveEvent(QEvent* event) override; };