// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #if !QT_CONFIG(movie) #define YUZU_QT_MOVIE_MISSING 1 #endif namespace Loader { class AppLoader; } namespace Ui { class LoadingScreen; } namespace VideoCore { enum class LoadCallbackStage; } class QBuffer; class QByteArray; class QGraphicsOpacityEffect; class QMovie; class QPropertyAnimation; class LoadingScreen : public QWidget { Q_OBJECT public: explicit LoadingScreen(QWidget* parent = nullptr); ~LoadingScreen(); /// Call before showing the loading screen to load the widgets with the logo and banner for the /// currently loaded application. void Prepare(Loader::AppLoader& loader); /// After the loading screen is hidden, the owner of this class can call this to clean up any /// used resources such as the logo and banner. void Clear(); /// Slot used to update the status of the progress bar void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total); /// Hides the LoadingScreen with a fade out effect void OnLoadComplete(); // In order to use a custom widget with a stylesheet, you need to override the paintEvent // See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget void paintEvent(QPaintEvent* event) override; signals: void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total); /// Signals that this widget is completely hidden now and should be replaced with the other /// widget void Hidden(); private: #ifndef YUZU_QT_MOVIE_MISSING std::unique_ptr animation; std::unique_ptr backing_buf; std::unique_ptr backing_mem; #endif std::unique_ptr ui; std::size_t previous_total = 0; VideoCore::LoadCallbackStage previous_stage; QGraphicsOpacityEffect* opacity_effect = nullptr; std::unique_ptr fadeout_animation; // Definitions for the differences in text and styling for each stage std::unordered_map progressbar_style; std::unordered_map stage_translations; // newly generated shaders are added to the end of the file, so when loading and compiling // shaders, it will start quickly but end slow if new shaders were added since previous launch. // These variables are used to detect the change in speed so we can generate an ETA bool slow_shader_compile_start = false; std::chrono::steady_clock::time_point slow_shader_start; std::chrono::steady_clock::time_point previous_time; std::size_t slow_shader_first_value = 0; }; #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) Q_DECLARE_METATYPE(VideoCore::LoadCallbackStage); #endif