// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "core/hid/hid_types.h" class QDialog; class QKeySequence; class QSettings; class QShortcut; class ControllerShortcut; namespace Core::HID { enum class ControllerTriggerType; class EmulatedController; } // namespace Core::HID struct ControllerButtonSequence { Core::HID::CaptureButtonState capture{}; Core::HID::HomeButtonState home{}; Core::HID::NpadButtonState npad{}; }; class ControllerShortcut : public QObject { Q_OBJECT public: explicit ControllerShortcut(Core::HID::EmulatedController* controller); ~ControllerShortcut(); void SetKey(const ControllerButtonSequence& buttons); void SetKey(const QString& buttons_shortcut); ControllerButtonSequence ButtonSequence() const; void SetEnabled(bool enable); bool IsEnabled() const; Q_SIGNALS: void Activated(); private: void ControllerUpdateEvent(Core::HID::ControllerTriggerType type); bool is_enabled{}; bool active{}; int callback_key{}; ControllerButtonSequence button_sequence{}; std::string name{}; Core::HID::EmulatedController* emulated_controller = nullptr; }; class HotkeyRegistry final { public: friend class ConfigureHotkeys; explicit HotkeyRegistry(); ~HotkeyRegistry(); /** * Loads hotkeys from the settings file. * * @note Yet unregistered hotkeys which are present in the settings will automatically be * registered. */ void LoadHotkeys(); /** * Saves all registered hotkeys to the settings file. * * @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a * settings group will be created to store the key sequence and the hotkey context. */ void SaveHotkeys(); /** * Returns a QShortcut object whose activated() signal can be connected to other QObjects' * slots. * * @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger"). * @param action Name of the action (e.g. "Start Emulation", "Load Image"). * @param widget Parent widget of the returned QShortcut. * @warning If multiple QWidgets' call this function for the same action, the returned QShortcut * will be the same. Thus, you shouldn't rely on the caller really being the * QShortcut's parent. */ QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget); ControllerShortcut* GetControllerHotkey(const QString& group, const QString& action, Core::HID::EmulatedController* controller); /** * Returns a QKeySequence object whose signal can be connected to QAction::setShortcut. * * @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger"). * @param action Name of the action (e.g. "Start Emulation", "Load Image"). */ QKeySequence GetKeySequence(const QString& group, const QString& action); /** * Returns a Qt::ShortcutContext object who can be connected to other * QAction::setShortcutContext. * * @param group General group this shortcut context belongs to (e.g. "Main Window", * "Debugger"). * @param action Name of the action (e.g. "Start Emulation", "Load Image"). */ Qt::ShortcutContext GetShortcutContext(const QString& group, const QString& action); private: struct Hotkey { QKeySequence keyseq; QString controller_keyseq; QShortcut* shortcut = nullptr; ControllerShortcut* controller_shortcut = nullptr; Qt::ShortcutContext context = Qt::WindowShortcut; bool repeat; }; using HotkeyMap = std::map; using HotkeyGroupMap = std::map; HotkeyGroupMap hotkey_groups; };