// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/logging/log.h" #include "common/string_util.h" #include "yuzu/uisettings.h" #include "yuzu/util/util.h" enum class GameListItemType { Game = QStandardItem::UserType + 1, CustomDir = QStandardItem::UserType + 2, SdmcDir = QStandardItem::UserType + 3, UserNandDir = QStandardItem::UserType + 4, SysNandDir = QStandardItem::UserType + 5, AddDir = QStandardItem::UserType + 6 }; Q_DECLARE_METATYPE(GameListItemType); /** * Gets the default icon (for games without valid title metadata) * @param size The desired width and height of the default icon. * @return QPixmap default icon */ static QPixmap GetDefaultIcon(u32 size) { QPixmap icon(size, size); icon.fill(Qt::transparent); return icon; } class GameListItem : public QStandardItem { public: // used to access type from item index static constexpr int TypeRole = Qt::UserRole + 1; static constexpr int SortRole = Qt::UserRole + 2; GameListItem() = default; explicit GameListItem(const QString& string) : QStandardItem(string) { setData(string, SortRole); } }; /** * A specialization of GameListItem for path values. * This class ensures that for every full path value it holds, a correct string representation * of just the filename (with no extension) will be displayed to the user. * If this class receives valid title metadata, it will also display game icons and titles. */ class GameListItemPath : public GameListItem { public: static constexpr int TitleRole = SortRole + 1; static constexpr int FullPathRole = SortRole + 2; static constexpr int ProgramIdRole = SortRole + 3; static constexpr int FileTypeRole = SortRole + 4; GameListItemPath() = default; GameListItemPath(const QString& game_path, const std::vector& picture_data, const QString& game_name, const QString& game_type, u64 program_id) { setData(type(), TypeRole); setData(game_path, FullPathRole); setData(game_name, TitleRole); setData(qulonglong(program_id), ProgramIdRole); setData(game_type, FileTypeRole); const u32 size = UISettings::values.icon_size; QPixmap picture; if (!picture.loadFromData(picture_data.data(), static_cast(picture_data.size()))) { picture = GetDefaultIcon(size); } picture = picture.scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); setData(picture, Qt::DecorationRole); } int type() const override { return static_cast(GameListItemType::Game); } QVariant data(int role) const override { if (role == Qt::DisplayRole || role == SortRole) { std::string filename; Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, nullptr); const std::array row_data{{ QString::fromStdString(filename), data(FileTypeRole).toString(), QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())), data(TitleRole).toString(), }}; const auto& row1 = row_data.at(UISettings::values.row_1_text_id); const int row2_id = UISettings::values.row_2_text_id; if (role == SortRole) { return row1.toLower(); } // None if (row2_id == 4) { return row1; } const auto& row2 = row_data.at(row2_id); if (row1 == row2) { return row1; } return QStringLiteral("%1\n %2").arg(row1, row2); } return GameListItem::data(role); } }; class GameListItemCompat : public GameListItem { Q_DECLARE_TR_FUNCTIONS(GameListItemCompat) public: static constexpr int CompatNumberRole = SortRole; GameListItemCompat() = default; explicit GameListItemCompat(const QString& compatibility) { setData(type(), TypeRole); struct CompatStatus { QString color; const char* text; const char* tooltip; }; // clang-format off static const std::map status_data = { {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, {QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, {QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}, }; // clang-format on auto iterator = status_data.find(compatibility); if (iterator == status_data.end()) { LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString()); return; } const CompatStatus& status = iterator->second; setData(compatibility, CompatNumberRole); setText(QObject::tr(status.text)); setToolTip(QObject::tr(status.tooltip)); setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole); } int type() const override { return static_cast(GameListItemType::Game); } bool operator<(const QStandardItem& other) const override { return data(CompatNumberRole) < other.data(CompatNumberRole); } }; /** * A specialization of GameListItem for size values. * This class ensures that for every numerical size value it holds (in bytes), a correct * human-readable string representation will be displayed to the user. */ class GameListItemSize : public GameListItem { public: static constexpr int SizeRole = SortRole; GameListItemSize() = default; explicit GameListItemSize(const qulonglong size_bytes) { setData(type(), TypeRole); setData(size_bytes, SizeRole); } void setData(const QVariant& value, int role) override { // By specializing setData for SizeRole, we can ensure that the numerical and string // representations of the data are always accurate and in the correct format. if (role == SizeRole) { qulonglong size_bytes = value.toULongLong(); GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole); GameListItem::setData(value, SizeRole); } else { GameListItem::setData(value, role); } } int type() const override { return static_cast(GameListItemType::Game); } /** * This operator is, in practice, only used by the TreeView sorting systems. * Override it so that it will correctly sort by numerical value instead of by string * representation. */ bool operator<(const QStandardItem& other) const override { return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong(); } }; class GameListDir : public GameListItem { public: static constexpr int GameDirRole = Qt::UserRole + 2; explicit GameListDir(UISettings::GameDir& directory, GameListItemType dir_type = GameListItemType::CustomDir) : dir_type{dir_type} { setData(type(), TypeRole); UISettings::GameDir* game_dir = &directory; setData(QVariant::fromValue(game_dir), GameDirRole); const int icon_size = std::min(static_cast(UISettings::values.icon_size), 64); switch (dir_type) { case GameListItemType::SdmcDir: setData( QIcon::fromTheme(QStringLiteral("sd_card")) .pixmap(icon_size) .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole); setData(QObject::tr("Installed SD Titles"), Qt::DisplayRole); break; case GameListItemType::UserNandDir: setData( QIcon::fromTheme(QStringLiteral("chip")) .pixmap(icon_size) .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole); setData(QObject::tr("Installed NAND Titles"), Qt::DisplayRole); break; case GameListItemType::SysNandDir: setData( QIcon::fromTheme(QStringLiteral("chip")) .pixmap(icon_size) .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole); setData(QObject::tr("System Titles"), Qt::DisplayRole); break; case GameListItemType::CustomDir: { const QString icon_name = QFileInfo::exists(game_dir->path) ? QStringLiteral("folder") : QStringLiteral("bad_folder"); setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled( icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole); setData(game_dir->path, Qt::DisplayRole); break; } default: break; } } int type() const override { return static_cast(dir_type); } /** * Override to prevent automatic sorting between folders and the addDir button. */ bool operator<(const QStandardItem& other) const override { return false; } private: GameListItemType dir_type; }; class GameListAddDir : public GameListItem { public: explicit GameListAddDir() { setData(type(), TypeRole); const int icon_size = std::min(static_cast(UISettings::values.icon_size), 64); setData(QIcon::fromTheme(QStringLiteral("plus")) .pixmap(icon_size) .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole); setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole); } int type() const override { return static_cast(GameListItemType::AddDir); } bool operator<(const QStandardItem& other) const override { return false; } }; class GameList; class QHBoxLayout; class QTreeView; class QLabel; class QLineEdit; class QToolButton; class GameListSearchField : public QWidget { Q_OBJECT public: explicit GameListSearchField(GameList* parent = nullptr); void setFilterResult(int visible, int total); void clear(); void setFocus(); private: class KeyReleaseEater : public QObject { public: explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr); private: GameList* gamelist = nullptr; QString edit_filter_text_old; protected: // EventFilter in order to process systemkeys while editing the searchfield bool eventFilter(QObject* obj, QEvent* event) override; }; int visible; int total; QHBoxLayout* layout_filter = nullptr; QTreeView* tree_view = nullptr; QLabel* label_filter = nullptr; QLineEdit* edit_filter = nullptr; QLabel* label_filter_result = nullptr; QToolButton* button_filter_close = nullptr; };