// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/core.h" #include "ui_configure_input_profile_dialog.h" #include "yuzu/configuration/configure_input_player.h" #include "yuzu/configuration/configure_input_profile_dialog.h" ConfigureInputProfileDialog::ConfigureInputProfileDialog( QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles, Core::System& system) : QDialog(parent), ui(std::make_unique()), profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, system.HIDCore(), system.IsPoweredOn(), false)) { ui->setupUi(this); ui->controllerLayout->addWidget(profile_widget); connect(ui->clear_all_button, &QPushButton::clicked, this, [this] { profile_widget->ClearAll(); }); connect(ui->restore_defaults_button, &QPushButton::clicked, this, [this] { profile_widget->RestoreDefaults(); }); RetranslateUI(); } ConfigureInputProfileDialog::~ConfigureInputProfileDialog() = default; void ConfigureInputProfileDialog::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QDialog::changeEvent(event); } void ConfigureInputProfileDialog::RetranslateUI() { ui->retranslateUi(this); }