// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "ui_configure_input_dialog.h" #include "yuzu/configuration/configure_input_dialog.h" ConfigureInputDialog::ConfigureInputDialog(QWidget* parent, std::size_t max_players, InputCommon::InputSubsystem* input_subsystem) : QDialog(parent), ui(std::make_unique()), input_widget(new ConfigureInput(this)) { ui->setupUi(this); input_widget->Initialize(input_subsystem, max_players); ui->inputLayout->addWidget(input_widget); RetranslateUI(); } ConfigureInputDialog::~ConfigureInputDialog() = default; void ConfigureInputDialog::ApplyConfiguration() { input_widget->ApplyConfiguration(); } void ConfigureInputDialog::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QDialog::changeEvent(event); } void ConfigureInputDialog::RetranslateUI() { ui->retranslateUi(this); }