// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include class QColor; class QPushButton; namespace Ui { class ConfigureInputAdvanced; } class ConfigureInputAdvanced : public QWidget { Q_OBJECT public: explicit ConfigureInputAdvanced(QWidget* parent = nullptr); ~ConfigureInputAdvanced() override; void ApplyConfiguration(); signals: void CallDebugControllerDialog(); void CallMouseConfigDialog(); void CallTouchscreenConfigDialog(); void CallMotionTouchConfigDialog(); void CallRingControllerDialog(); void CallCameraDialog(); private: void changeEvent(QEvent* event) override; void RetranslateUI(); void UpdateUIEnabled(); void OnControllerButtonClick(std::size_t player_idx, std::size_t button_idx); void LoadConfiguration(); std::unique_ptr ui; std::array, 8> controllers_colors; std::array, 8> controllers_color_buttons; };