// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include "ui_configure_input.h" class QPushButton; class QString; class QTimer; namespace Ui { class ConfigureInput; } void OnDockedModeChanged(bool last_state, bool new_state); class ConfigureInput : public QDialog { Q_OBJECT public: explicit ConfigureInput(QWidget* parent = nullptr); ~ConfigureInput() override; /// Save all button configurations to settings file void applyConfiguration(); private: void updateUIEnabled(); /// Load configuration settings. void loadConfiguration(); /// Restore all buttons to their default values. void restoreDefaults(); std::unique_ptr ui; std::array players_controller; std::array players_configure; };