// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "core/core.h" #include "core/settings.h" #include "ui_configure_graphics.h" #include "yuzu/configuration/configure_graphics.h" namespace { enum class Resolution : int { Auto, Scale1x, Scale2x, Scale3x, Scale4x, }; float ToResolutionFactor(Resolution option) { switch (option) { case Resolution::Auto: return 0.f; case Resolution::Scale1x: return 1.f; case Resolution::Scale2x: return 2.f; case Resolution::Scale3x: return 3.f; case Resolution::Scale4x: return 4.f; } return 0.f; } Resolution FromResolutionFactor(float factor) { if (factor == 0.f) { return Resolution::Auto; } else if (factor == 1.f) { return Resolution::Scale1x; } else if (factor == 2.f) { return Resolution::Scale2x; } else if (factor == 3.f) { return Resolution::Scale3x; } else if (factor == 4.f) { return Resolution::Scale4x; } return Resolution::Auto; } } // Anonymous namespace ConfigureGraphics::ConfigureGraphics(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureGraphics) { ui->setupUi(this); this->setConfiguration(); ui->frame_limit->setEnabled(Settings::values.use_frame_limit); connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit, &QSpinBox::setEnabled); connect(ui->bg_button, &QPushButton::clicked, this, [this] { const QColor new_bg_color = QColorDialog::getColor(bg_color); if (!new_bg_color.isValid()) return; UpdateBackgroundColorButton(new_bg_color); }); } ConfigureGraphics::~ConfigureGraphics() = default; void ConfigureGraphics::setConfiguration() { ui->resolution_factor_combobox->setCurrentIndex( static_cast(FromResolutionFactor(Settings::values.resolution_factor))); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); ui->frame_limit->setValue(Settings::values.frame_limit); ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn()); ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation); ui->force_30fps_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn()); ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode); UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue)); } void ConfigureGraphics::applyConfiguration() { Settings::values.resolution_factor = ToResolutionFactor(static_cast(ui->resolution_factor_combobox->currentIndex())); Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked(); Settings::values.frame_limit = ui->frame_limit->value(); Settings::values.use_compatibility_profile = ui->use_compatibility_profile->isChecked(); Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked(); Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); Settings::values.use_asynchronous_gpu_emulation = ui->use_asynchronous_gpu_emulation->isChecked(); Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked(); Settings::values.bg_red = static_cast(bg_color.redF()); Settings::values.bg_green = static_cast(bg_color.greenF()); Settings::values.bg_blue = static_cast(bg_color.blueF()); } void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) { bg_color = color; QPixmap pixmap(ui->bg_button->size()); pixmap.fill(bg_color); const QIcon color_icon(pixmap); ui->bg_button->setIcon(color_icon); }