// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/hid/hid_core.h" #include "ui_configure_debug_controller.h" #include "yuzu/configuration/configure_debug_controller.h" #include "yuzu/configuration/configure_input_player.h" ConfigureDebugController::ConfigureDebugController(QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles, Core::HID::HIDCore& hid_core, bool is_powered_on) : QDialog(parent), ui(std::make_unique()), debug_controller(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, hid_core, is_powered_on, true)) { ui->setupUi(this); ui->controllerLayout->addWidget(debug_controller); connect(ui->clear_all_button, &QPushButton::clicked, this, [this] { debug_controller->ClearAll(); }); connect(ui->restore_defaults_button, &QPushButton::clicked, this, [this] { debug_controller->RestoreDefaults(); }); RetranslateUI(); } ConfigureDebugController::~ConfigureDebugController() = default; void ConfigureDebugController::ApplyConfiguration() { debug_controller->ApplyConfiguration(); } void ConfigureDebugController::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QDialog::changeEvent(event); } void ConfigureDebugController::RetranslateUI() { ui->retranslateUi(this); }