// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include "common/settings.h" #include "common/settings_enums.h" #include "yuzu/uisettings.h" class QSettings; namespace Core { class System; } class Config { public: enum class ConfigType { GlobalConfig, PerGameConfig, InputProfile, }; explicit Config(const std::string& config_name = "qt-config", ConfigType config_type = ConfigType::GlobalConfig); ~Config(); void Reload(); void Save(); void ReadControlPlayerValue(std::size_t player_index); void SaveControlPlayerValue(std::size_t player_index); void ClearControlPlayerValues(); const std::string& GetConfigFilePath() const; static const std::array default_buttons; static const std::array default_motions; static const std::array, Settings::NativeAnalog::NumAnalogs> default_analogs; static const std::array default_stick_mod; static const std::array default_ringcon_analogs; static const std::array default_mouse_buttons; static const std::array default_keyboard_keys; static const std::array default_keyboard_mods; static const std::array default_hotkeys; static const std::map anti_aliasing_texts_map; static const std::map scaling_filter_texts_map; static const std::map use_docked_mode_texts_map; static const std::map gpu_accuracy_texts_map; static const std::map renderer_backend_texts_map; static const std::map shader_backend_texts_map; static constexpr UISettings::Theme default_theme{ #ifdef _WIN32 UISettings::Theme::DarkColorful #else UISettings::Theme::DefaultColorful #endif }; private: void Initialize(const std::string& config_name); bool IsCustomConfig(); void ReadValues(); void ReadPlayerValue(std::size_t player_index); void ReadDebugValues(); void ReadKeyboardValues(); void ReadMouseValues(); void ReadTouchscreenValues(); void ReadMotionTouchValues(); void ReadHidbusValues(); void ReadIrCameraValues(); // Read functions bases off the respective config section names. void ReadAudioValues(); void ReadControlValues(); void ReadCoreValues(); void ReadDataStorageValues(); void ReadDebuggingValues(); void ReadServiceValues(); void ReadDisabledAddOnValues(); void ReadMiscellaneousValues(); void ReadPathValues(); void ReadCpuValues(); void ReadRendererValues(); void ReadScreenshotValues(); void ReadShortcutValues(); void ReadSystemValues(); void ReadUIValues(); void ReadUIGamelistValues(); void ReadUILayoutValues(); void ReadWebServiceValues(); void ReadMultiplayerValues(); void ReadNetworkValues(); void SaveValues(); void SavePlayerValue(std::size_t player_index); void SaveDebugValues(); void SaveMouseValues(); void SaveTouchscreenValues(); void SaveMotionTouchValues(); void SaveHidbusValues(); void SaveIrCameraValues(); // Save functions based off the respective config section names. void SaveAudioValues(); void SaveControlValues(); void SaveCoreValues(); void SaveDataStorageValues(); void SaveDebuggingValues(); void SaveNetworkValues(); void SaveDisabledAddOnValues(); void SaveMiscellaneousValues(); void SavePathValues(); void SaveCpuValues(); void SaveRendererValues(); void SaveScreenshotValues(); void SaveShortcutValues(); void SaveSystemValues(); void SaveUIValues(); void SaveUIGamelistValues(); void SaveUILayoutValues(); void SaveWebServiceValues(); void SaveMultiplayerValues(); /** * Reads a setting from the qt_config. * * @param name The setting's identifier * @param default_value The value to use when the setting is not already present in the config */ QVariant ReadSetting(const QString& name) const; QVariant ReadSetting(const QString& name, const QVariant& default_value) const; /** * Writes a setting to the qt_config. * * @param name The setting's idetentifier * @param value Value of the setting * @param default_value Default of the setting if not present in qt_config * @param use_global Specifies if the custom or global config should be in use, for custom * configs */ void WriteSetting(const QString& name, const QVariant& value); void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value); void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value, bool use_global); void ReadCategory(Settings::Category category); void WriteCategory(Settings::Category category); void ReadSettingGeneric(Settings::BasicSetting* const setting); void WriteSettingGeneric(Settings::BasicSetting* const setting) const; const ConfigType type; std::unique_ptr qt_config; std::string qt_config_loc; const bool global; }; // These metatype declarations cannot be in common/settings.h because core is devoid of QT Q_DECLARE_METATYPE(Settings::CpuAccuracy); Q_DECLARE_METATYPE(Settings::GpuAccuracy); Q_DECLARE_METATYPE(Settings::FullscreenMode); Q_DECLARE_METATYPE(Settings::NvdecEmulation); Q_DECLARE_METATYPE(Settings::ResolutionSetup); Q_DECLARE_METATYPE(Settings::ScalingFilter); Q_DECLARE_METATYPE(Settings::AntiAliasing); Q_DECLARE_METATYPE(Settings::RendererBackend); Q_DECLARE_METATYPE(Settings::ShaderBackend); Q_DECLARE_METATYPE(Settings::AstcRecompression); Q_DECLARE_METATYPE(Settings::AstcDecodeMode);