// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "common/dynamic_library.h" #include "common/fs/path_util.h" #include "common/logging/log.h" #include "video_core/vulkan_common/vulkan_library.h" namespace Vulkan { Common::DynamicLibrary OpenLibrary() { LOG_DEBUG(Render_Vulkan, "Looking for a Vulkan library"); Common::DynamicLibrary library; #ifdef __APPLE__ // Check if a path to a specific Vulkan library has been specified. char* const libvulkan_env = std::getenv("LIBVULKAN_PATH"); if (!libvulkan_env || !library.Open(libvulkan_env)) { // Use the libvulkan.dylib from the application bundle. const auto filename = Common::FS::GetBundleDirectory() / "Contents/Frameworks/libvulkan.dylib"; void(library.Open(Common::FS::PathToUTF8String(filename).c_str())); } #else std::string filename = Common::DynamicLibrary::GetVersionedFilename("vulkan", 1); LOG_DEBUG(Render_Vulkan, "Trying Vulkan library: {}", filename); if (!library.Open(filename.c_str())) { // Android devices may not have libvulkan.so.1, only libvulkan.so. filename = Common::DynamicLibrary::GetVersionedFilename("vulkan"); LOG_DEBUG(Render_Vulkan, "Trying Vulkan library (second attempt): {}", filename); void(library.Open(filename.c_str())); } #endif return library; } } // namespace Vulkan