// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include "common/common_types.h" #include "video_core/vulkan_common/vulkan_wrapper.h" namespace Vulkan { class NsightAftermathTracker; /// Format usage descriptor. enum class FormatType { Linear, Optimal, Buffer }; /// Subgroup size of the guest emulated hardware (Nvidia has 32 threads per subgroup). const u32 GuestWarpSize = 32; /// Handles data specific to a physical device. class Device { public: explicit Device(VkInstance instance, vk::PhysicalDevice physical, VkSurfaceKHR surface, const vk::InstanceDispatch& dld); ~Device(); /** * Returns a format supported by the device for the passed requeriments. * @param wanted_format The ideal format to be returned. It may not be the returned format. * @param wanted_usage The usage that must be fulfilled even if the format is not supported. * @param format_type Format type usage. * @returns A format supported by the device. */ VkFormat GetSupportedFormat(VkFormat wanted_format, VkFormatFeatureFlags wanted_usage, FormatType format_type) const; /// Reports a device loss. void ReportLoss() const; /// Reports a shader to Nsight Aftermath. void SaveShader(const std::vector& spirv) const; /// Returns the dispatch loader with direct function pointers of the device. const vk::DeviceDispatch& GetDispatchLoader() const { return dld; } /// Returns the logical device. const vk::Device& GetLogical() const { return logical; } /// Returns the physical device. vk::PhysicalDevice GetPhysical() const { return physical; } /// Returns the main graphics queue. vk::Queue GetGraphicsQueue() const { return graphics_queue; } /// Returns the main present queue. vk::Queue GetPresentQueue() const { return present_queue; } /// Returns main graphics queue family index. u32 GetGraphicsFamily() const { return graphics_family; } /// Returns main present queue family index. u32 GetPresentFamily() const { return present_family; } /// Returns the current Vulkan API version provided in Vulkan-formatted version numbers. u32 ApiVersion() const { return properties.apiVersion; } /// Returns the current driver version provided in Vulkan-formatted version numbers. u32 GetDriverVersion() const { return properties.driverVersion; } /// Returns the device name. std::string_view GetModelName() const { return properties.deviceName; } /// Returns the driver ID. VkDriverIdKHR GetDriverID() const { return driver_id; } /// Returns uniform buffer alignment requeriment. VkDeviceSize GetUniformBufferAlignment() const { return properties.limits.minUniformBufferOffsetAlignment; } /// Returns storage alignment requeriment. VkDeviceSize GetStorageBufferAlignment() const { return properties.limits.minStorageBufferOffsetAlignment; } /// Returns the maximum range for storage buffers. VkDeviceSize GetMaxStorageBufferRange() const { return properties.limits.maxStorageBufferRange; } /// Returns the maximum size for push constants. VkDeviceSize GetMaxPushConstantsSize() const { return properties.limits.maxPushConstantsSize; } /// Returns the maximum size for shared memory. u32 GetMaxComputeSharedMemorySize() const { return properties.limits.maxComputeSharedMemorySize; } /// Returns true if ASTC is natively supported. bool IsOptimalAstcSupported() const { return is_optimal_astc_supported; } /// Returns true if the device supports float16 natively bool IsFloat16Supported() const { return is_float16_supported; } /// Returns true if the device warp size can potentially be bigger than guest's warp size. bool IsWarpSizePotentiallyBiggerThanGuest() const { return is_warp_potentially_bigger; } /// Returns true if the device can be forced to use the guest warp size. bool IsGuestWarpSizeSupported(VkShaderStageFlagBits stage) const { return guest_warp_stages & stage; } /// Returns true if formatless image load is supported. bool IsFormatlessImageLoadSupported() const { return is_formatless_image_load_supported; } /// Returns true when blitting from and to depth stencil images is supported. bool IsBlitDepthStencilSupported() const { return is_blit_depth_stencil_supported; } /// Returns true if the device supports VK_NV_viewport_swizzle. bool IsNvViewportSwizzleSupported() const { return nv_viewport_swizzle; } /// Returns true if the device supports VK_EXT_scalar_block_layout. bool IsKhrUniformBufferStandardLayoutSupported() const { return khr_uniform_buffer_standard_layout; } /// Returns true if the device supports VK_EXT_index_type_uint8. bool IsExtIndexTypeUint8Supported() const { return ext_index_type_uint8; } /// Returns true if the device supports VK_EXT_sampler_filter_minmax. bool IsExtSamplerFilterMinmaxSupported() const { return ext_sampler_filter_minmax; } /// Returns true if the device supports VK_EXT_depth_range_unrestricted. bool IsExtDepthRangeUnrestrictedSupported() const { return ext_depth_range_unrestricted; } /// Returns true if the device supports VK_EXT_shader_viewport_index_layer. bool IsExtShaderViewportIndexLayerSupported() const { return ext_shader_viewport_index_layer; } /// Returns true if the device supports VK_EXT_transform_feedback. bool IsExtTransformFeedbackSupported() const { return ext_transform_feedback; } /// Returns true if the device supports VK_EXT_custom_border_color. bool IsExtCustomBorderColorSupported() const { return ext_custom_border_color; } /// Returns true if the device supports VK_EXT_extended_dynamic_state. bool IsExtExtendedDynamicStateSupported() const { return ext_extended_dynamic_state; } /// Returns true if the device supports VK_EXT_shader_stencil_export. bool IsExtShaderStencilExportSupported() const { return ext_shader_stencil_export; } /// Returns true when a known debugging tool is attached. bool HasDebuggingToolAttached() const { return has_renderdoc || has_nsight_graphics; } /// Returns the vendor name reported from Vulkan. std::string_view GetVendorName() const { return vendor_name; } /// Returns the list of available extensions. const std::vector& GetAvailableExtensions() const { return reported_extensions; } /// Returns true if the setting for async shader compilation is enabled. bool UseAsynchronousShaders() const { return use_asynchronous_shaders; } private: /// Checks if the physical device is suitable. void CheckSuitability(bool requires_swapchain) const; /// Loads extensions into a vector and stores available ones in this object. std::vector LoadExtensions(bool requires_surface); /// Sets up queue families. void SetupFamilies(VkSurfaceKHR surface); /// Sets up device features. void SetupFeatures(); /// Collects telemetry information from the device. void CollectTelemetryParameters(); /// Collects information about attached tools. void CollectToolingInfo(); /// Returns a list of queue initialization descriptors. std::vector GetDeviceQueueCreateInfos() const; /// Returns true if ASTC textures are natively supported. bool IsOptimalAstcSupported(const VkPhysicalDeviceFeatures& features) const; /// Returns true if the device natively supports blitting depth stencil images. bool TestDepthStencilBlits() const; /// Returns true if a format is supported. bool IsFormatSupported(VkFormat wanted_format, VkFormatFeatureFlags wanted_usage, FormatType format_type) const; VkInstance instance; ///< Vulkan instance. vk::DeviceDispatch dld; ///< Device function pointers. vk::PhysicalDevice physical; ///< Physical device. VkPhysicalDeviceProperties properties; ///< Device properties. vk::Device logical; ///< Logical device. vk::Queue graphics_queue; ///< Main graphics queue. vk::Queue present_queue; ///< Main present queue. u32 instance_version{}; ///< Vulkan onstance version. u32 graphics_family{}; ///< Main graphics queue family index. u32 present_family{}; ///< Main present queue family index. VkDriverIdKHR driver_id{}; ///< Driver ID. VkShaderStageFlags guest_warp_stages{}; ///< Stages where the guest warp size can be forced.ed bool is_optimal_astc_supported{}; ///< Support for native ASTC. bool is_float16_supported{}; ///< Support for float16 arithmetics. bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest. bool is_formatless_image_load_supported{}; ///< Support for shader image read without format. bool is_shader_storage_image_multisample{}; ///< Support for image operations on MSAA images. bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil. bool nv_viewport_swizzle{}; ///< Support for VK_NV_viewport_swizzle. bool khr_uniform_buffer_standard_layout{}; ///< Support for std430 on UBOs. bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8. bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax. bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted. bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer. bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info. bool ext_transform_feedback{}; ///< Support for VK_EXT_transform_feedback. bool ext_custom_border_color{}; ///< Support for VK_EXT_custom_border_color. bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state. bool ext_robustness2{}; ///< Support for VK_EXT_robustness2. bool ext_shader_stencil_export{}; ///< Support for VK_EXT_shader_stencil_export. bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config. bool has_renderdoc{}; ///< Has RenderDoc attached bool has_nsight_graphics{}; ///< Has Nsight Graphics attached // Asynchronous Graphics Pipeline setting bool use_asynchronous_shaders{}; ///< Setting to use asynchronous shaders/graphics pipeline // Telemetry parameters std::string vendor_name; ///< Device's driver name. std::vector reported_extensions; ///< Reported Vulkan extensions. /// Format properties dictionary. std::unordered_map format_properties; /// Nsight Aftermath GPU crash tracker std::unique_ptr nsight_aftermath_tracker; }; } // namespace Vulkan