// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/common_types.h" #include "video_core/textures/texture.h" namespace Tegra::Texture { /** * Unswizzles a swizzled texture without changing its format. */ std::vector UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height = TICEntry::DefaultBlockHeight, u32 block_depth = TICEntry::DefaultBlockHeight); /// Copies texture data from a buffer and performs swizzling/unswizzling as necessary. void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height, u32 block_depth); /** * Decodes an unswizzled texture into a A8R8G8B8 texture. */ std::vector DecodeTexture(const std::vector& texture_data, TextureFormat format, u32 width, u32 height); /** * This function calculates the correct size of a texture depending if it's tiled or not. */ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth); } // namespace Tegra::Texture