// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/common_types.h" #include "video_core/textures/texture.h" namespace Tegra::Texture { constexpr u32 GOB_SIZE_X = 64; constexpr u32 GOB_SIZE_Y = 8; constexpr u32 GOB_SIZE_Z = 1; constexpr u32 GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z; constexpr u32 GOB_SIZE_X_SHIFT = 6; constexpr u32 GOB_SIZE_Y_SHIFT = 3; constexpr u32 GOB_SIZE_Z_SHIFT = 0; constexpr u32 GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT; using SwizzleTable = std::array, GOB_SIZE_Y>; /// Returns a z-order swizzle table SwizzleTable MakeSwizzleTable(); /// Unswizzles a block linear texture into linear memory. void UnswizzleTexture(std::span output, std::span input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment = 1); /// Swizzles linear memory into a block linear texture. void SwizzleTexture(std::span output, std::span input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment = 1); /// This function calculates the correct size of a texture depending if it's tiled or not. std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth); /// Copies an untiled subrectangle into a tiled surface. void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data, u32 block_height_bit, u32 offset_x, u32 offset_y); /// Copies a tiled subrectangle into a linear surface. void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 bytes_per_pixel, u32 block_height, u32 origin_x, u32 origin_y, u8* output, const u8* input); /// @brief Swizzles a 2D array of pixels into a 3D texture /// @param line_length_in Number of pixels per line /// @param line_count Number of lines /// @param pitch Number of bytes per line /// @param width Width of the swizzled texture /// @param height Height of the swizzled texture /// @param bytes_per_pixel Number of bytes used per pixel /// @param block_height Block height shift /// @param block_depth Block depth shift /// @param origin_x Column offset in pixels of the swizzled texture /// @param origin_y Row offset in pixels of the swizzled texture /// @param output Pointer to the pixels of the swizzled texture /// @param input Pointer to the 2D array of pixels used as input /// @pre input and output points to an array large enough to hold the number of bytes used void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height, u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x, u32 origin_y, u8* output, const u8* input); void SwizzleKepler(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height, std::size_t copy_size, const u8* source_data, u8* swizzle_data); /// Obtains the offset of the gob for positions 'dst_x' & 'dst_y' u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height, u32 bytes_per_pixel); } // namespace Tegra::Texture