// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/assert.h" #include "core/memory.h" #include "video_core/gpu.h" #include "video_core/textures/decoders.h" #include "video_core/textures/texture.h" namespace Tegra::Texture { /** * Calculates the offset of an (x, y) position within a swizzled texture. * Taken from the Tegra X1 TRM. */ static u32 GetSwizzleOffset(u32 x, u32 y, u32 image_width, u32 bytes_per_pixel, u32 block_height) { // Round up to the next gob const u32 image_width_in_gobs{(image_width * bytes_per_pixel + 63) / 64}; u32 GOB_address = 0 + (y / (8 * block_height)) * 512 * block_height * image_width_in_gobs + (x * bytes_per_pixel / 64) * 512 * block_height + (y % (8 * block_height) / 8) * 512; x *= bytes_per_pixel; u32 address = GOB_address + ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 + (y % 2) * 16 + (x % 16); return address; } void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) { u8* data_ptrs[2]; for (unsigned y = 0; y < height; ++y) { for (unsigned x = 0; x < width; ++x) { u32 swizzle_offset = GetSwizzleOffset(x, y, width, bytes_per_pixel, block_height); u32 pixel_index = (x + y * width) * out_bytes_per_pixel; data_ptrs[unswizzle] = swizzled_data + swizzle_offset; data_ptrs[!unswizzle] = &unswizzled_data[pixel_index]; std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); } } } u32 BytesPerPixel(TextureFormat format) { switch (format) { case TextureFormat::DXT1: case TextureFormat::DXN1: // In this case a 'pixel' actually refers to a 4x4 tile. return 8; case TextureFormat::DXT23: case TextureFormat::DXT45: case TextureFormat::DXN2: case TextureFormat::BC7U: case TextureFormat::BC6H_UF16: case TextureFormat::BC6H_SF16: // In this case a 'pixel' actually refers to a 4x4 tile. return 16; case TextureFormat::R32_G32_B32: return 12; case TextureFormat::ASTC_2D_4X4: case TextureFormat::A8R8G8B8: case TextureFormat::A2B10G10R10: case TextureFormat::BF10GF11RF11: case TextureFormat::R32: case TextureFormat::R16_G16: return 4; case TextureFormat::A1B5G5R5: case TextureFormat::B5G6R5: case TextureFormat::G8R8: case TextureFormat::R16: return 2; case TextureFormat::R8: return 1; case TextureFormat::R16_G16_B16_A16: return 8; case TextureFormat::R32_G32_B32_A32: return 16; case TextureFormat::R32_G32: return 8; default: UNIMPLEMENTED_MSG("Format not implemented"); break; } } std::vector UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, u32 height, u32 block_height) { std::vector unswizzled_data(width * height * bytes_per_pixel); CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(address), unswizzled_data.data(), true, block_height); return unswizzled_data; } std::vector DecodeTexture(const std::vector& texture_data, TextureFormat format, u32 width, u32 height) { std::vector rgba_data; // TODO(Subv): Implement. switch (format) { case TextureFormat::DXT1: case TextureFormat::DXT23: case TextureFormat::DXT45: case TextureFormat::DXN1: case TextureFormat::DXN2: case TextureFormat::BC7U: case TextureFormat::BC6H_UF16: case TextureFormat::BC6H_SF16: case TextureFormat::ASTC_2D_4X4: case TextureFormat::A8R8G8B8: case TextureFormat::A2B10G10R10: case TextureFormat::A1B5G5R5: case TextureFormat::B5G6R5: case TextureFormat::R8: case TextureFormat::G8R8: case TextureFormat::BF10GF11RF11: case TextureFormat::R32_G32_B32_A32: case TextureFormat::R32_G32: case TextureFormat::R32: case TextureFormat::R16: case TextureFormat::R16_G16: case TextureFormat::R32_G32_B32: // TODO(Subv): For the time being just forward the same data without any decoding. rgba_data = texture_data; break; default: UNIMPLEMENTED_MSG("Format not implemented"); break; } return rgba_data; } } // namespace Tegra::Texture