// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include namespace Tegra::Texture::ASTC { std::vector Decompress(std::vector& data, uint32_t width, uint32_t height, uint32_t block_width, uint32_t block_height); } // namespace Tegra::Texture::ASTC