// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/alignment.h" #include "common/assert.h" #include "common/cityhash.h" #include "common/common_types.h" #include "core/core.h" #include "video_core/surface.h" #include "video_core/texture_cache.h" #include "video_core/textures/decoders.h" #include "video_core/textures/texture.h" namespace VideoCommon { using VideoCore::Surface::SurfaceTarget; using VideoCore::Surface::ComponentTypeFromDepthFormat; using VideoCore::Surface::ComponentTypeFromRenderTarget; using VideoCore::Surface::ComponentTypeFromTexture; using VideoCore::Surface::PixelFormatFromDepthFormat; using VideoCore::Surface::PixelFormatFromRenderTargetFormat; using VideoCore::Surface::PixelFormatFromTextureFormat; using VideoCore::Surface::SurfaceTargetFromTextureType; constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) { return uncompressed ? mip_size : std::max(1U, (mip_size + tile - 1) / tile); } SurfaceParams SurfaceParams::CreateForTexture(Core::System& system, const Tegra::Texture::FullTextureInfo& config) { SurfaceParams params; params.is_tiled = config.tic.IsTiled(); params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0, params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0, params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0, params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1; params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(), false); params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value()); params.type = GetFormatType(params.pixel_format); params.target = SurfaceTargetFromTextureType(config.tic.texture_type); params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format)); params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format)); params.depth = config.tic.Depth(); if (params.target == SurfaceTarget::TextureCubemap || params.target == SurfaceTarget::TextureCubeArray) { params.depth *= 6; } params.pitch = params.is_tiled ? 0 : config.tic.Pitch(); params.unaligned_height = config.tic.Height(); params.num_levels = config.tic.max_mip_level + 1; params.CalculateCachedValues(); return params; } SurfaceParams SurfaceParams::CreateForDepthBuffer( Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format, u32 block_width, u32 block_height, u32 block_depth, Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) { SurfaceParams params; params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear; params.block_width = 1 << std::min(block_width, 5U); params.block_height = 1 << std::min(block_height, 5U); params.block_depth = 1 << std::min(block_depth, 5U); params.tile_width_spacing = 1; params.pixel_format = PixelFormatFromDepthFormat(format); params.component_type = ComponentTypeFromDepthFormat(format); params.type = GetFormatType(params.pixel_format); params.width = zeta_width; params.height = zeta_height; params.unaligned_height = zeta_height; params.target = SurfaceTarget::Texture2D; params.depth = 1; params.num_levels = 1; params.CalculateCachedValues(); return params; } SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::size_t index) { const auto& config{system.GPU().Maxwell3D().regs.rt[index]}; SurfaceParams params; params.is_tiled = config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear; params.block_width = 1 << config.memory_layout.block_width; params.block_height = 1 << config.memory_layout.block_height; params.block_depth = 1 << config.memory_layout.block_depth; params.tile_width_spacing = 1; params.pixel_format = PixelFormatFromRenderTargetFormat(config.format); params.component_type = ComponentTypeFromRenderTarget(config.format); params.type = GetFormatType(params.pixel_format); if (params.is_tiled) { params.width = config.width; } else { const u32 bpp = GetFormatBpp(params.pixel_format) / CHAR_BIT; params.pitch = config.width; params.width = params.pitch / bpp; } params.height = config.height; params.depth = 1; params.unaligned_height = config.height; params.target = SurfaceTarget::Texture2D; params.num_levels = 1; params.CalculateCachedValues(); return params; } SurfaceParams SurfaceParams::CreateForFermiCopySurface( const Tegra::Engines::Fermi2D::Regs::Surface& config) { SurfaceParams params{}; params.is_tiled = !config.linear; params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0, params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0, params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0, params.tile_width_spacing = 1; params.pixel_format = PixelFormatFromRenderTargetFormat(config.format); params.component_type = ComponentTypeFromRenderTarget(config.format); params.type = GetFormatType(params.pixel_format); params.width = config.width; params.height = config.height; params.unaligned_height = config.height; // TODO(Rodrigo): Try to guess the surface target from depth and layer parameters params.target = SurfaceTarget::Texture2D; params.depth = 1; params.num_levels = 1; params.CalculateCachedValues(); return params; } u32 SurfaceParams::GetMipWidth(u32 level) const { return std::max(1U, width >> level); } u32 SurfaceParams::GetMipHeight(u32 level) const { return std::max(1U, height >> level); } u32 SurfaceParams::GetMipDepth(u32 level) const { return IsLayered() ? depth : std::max(1U, depth >> level); } bool SurfaceParams::IsLayered() const { switch (target) { case SurfaceTarget::Texture1DArray: case SurfaceTarget::Texture2DArray: case SurfaceTarget::TextureCubeArray: case SurfaceTarget::TextureCubemap: return true; default: return false; } } u32 SurfaceParams::GetMipBlockHeight(u32 level) const { // Auto block resizing algorithm from: // https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c if (level == 0) { return block_height; } const u32 height{GetMipHeight(level)}; const u32 default_block_height{GetDefaultBlockHeight(pixel_format)}; const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height}; u32 block_height = 16; while (block_height > 1 && blocks_in_y <= block_height * 4) { block_height >>= 1; } return block_height; } u32 SurfaceParams::GetMipBlockDepth(u32 level) const { if (level == 0) return block_depth; if (target != SurfaceTarget::Texture3D) return 1; const u32 depth{GetMipDepth(level)}; u32 block_depth = 32; while (block_depth > 1 && depth * 2 <= block_depth) { block_depth >>= 1; } if (block_depth == 32 && GetMipBlockHeight(level) >= 4) { return 16; } return block_depth; } std::size_t SurfaceParams::GetGuestMipmapLevelOffset(u32 level) const { std::size_t offset = 0; for (u32 i = 0; i < level; i++) { offset += GetInnerMipmapMemorySize(i, false, IsLayered(), false); } return offset; } std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const { std::size_t offset = 0; for (u32 i = 0; i < level; i++) { offset += GetInnerMipmapMemorySize(i, true, false, false); } return offset; } std::size_t SurfaceParams::GetGuestLayerSize() const { return GetInnerMemorySize(false, true, false); } std::size_t SurfaceParams::GetHostLayerSize(u32 level) const { return GetInnerMipmapMemorySize(level, true, IsLayered(), false); } bool SurfaceParams::IsFamiliar(const SurfaceParams& view_params) const { if (std::tie(is_tiled, tile_width_spacing, pixel_format, component_type, type) != std::tie(view_params.is_tiled, view_params.tile_width_spacing, view_params.pixel_format, view_params.component_type, view_params.type)) { return false; } const SurfaceTarget view_target{view_params.target}; if (view_target == target) { return true; } switch (target) { case SurfaceTarget::Texture1D: case SurfaceTarget::Texture2D: case SurfaceTarget::Texture3D: return false; case SurfaceTarget::Texture1DArray: return view_target == SurfaceTarget::Texture1D; case SurfaceTarget::Texture2DArray: return view_target == SurfaceTarget::Texture2D; case SurfaceTarget::TextureCubemap: return view_target == SurfaceTarget::Texture2D || view_target == SurfaceTarget::Texture2DArray; case SurfaceTarget::TextureCubeArray: return view_target == SurfaceTarget::Texture2D || view_target == SurfaceTarget::Texture2DArray || view_target == SurfaceTarget::TextureCubemap; default: UNIMPLEMENTED_MSG("Unimplemented texture family={}", static_cast(target)); return false; } } bool SurfaceParams::IsPixelFormatZeta() const { return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat && pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat; } void SurfaceParams::CalculateCachedValues() { guest_size_in_bytes = GetInnerMemorySize(false, false, false); // ASTC is uncompressed in software, in emulated as RGBA8 if (IsPixelFormatASTC(pixel_format)) { host_size_in_bytes = width * height * depth * 4; } else { host_size_in_bytes = GetInnerMemorySize(true, false, false); } switch (target) { case SurfaceTarget::Texture1D: case SurfaceTarget::Texture2D: case SurfaceTarget::Texture3D: num_layers = 1; break; case SurfaceTarget::Texture1DArray: case SurfaceTarget::Texture2DArray: case SurfaceTarget::TextureCubemap: case SurfaceTarget::TextureCubeArray: num_layers = depth; break; default: UNREACHABLE(); } } std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool layer_only, bool uncompressed) const { const bool tiled{as_host_size ? false : is_tiled}; const u32 tile_x{GetDefaultBlockWidth(pixel_format)}; const u32 tile_y{GetDefaultBlockHeight(pixel_format)}; const u32 width{GetMipmapSize(uncompressed, GetMipWidth(level), tile_x)}; const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), tile_y)}; const u32 depth{layer_only ? 1U : GetMipDepth(level)}; return Tegra::Texture::CalculateSize(tiled, GetBytesPerPixel(pixel_format), width, height, depth, GetMipBlockHeight(level), GetMipBlockDepth(level)); } std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const { std::size_t size = 0; for (u32 level = 0; level < num_levels; ++level) { size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed); } if (!as_host_size && is_tiled) { size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth); } return size; } std::map> SurfaceParams::CreateViewOffsetMap() const { std::map> view_offset_map; switch (target) { case SurfaceTarget::Texture1D: case SurfaceTarget::Texture2D: case SurfaceTarget::Texture3D: { constexpr u32 layer = 0; for (u32 level = 0; level < num_levels; ++level) { const std::size_t offset{GetGuestMipmapLevelOffset(level)}; view_offset_map.insert({offset, {layer, level}}); } break; } case SurfaceTarget::Texture1DArray: case SurfaceTarget::Texture2DArray: case SurfaceTarget::TextureCubemap: case SurfaceTarget::TextureCubeArray: { const std::size_t layer_size{GetGuestLayerSize()}; for (u32 level = 0; level < num_levels; ++level) { const std::size_t level_offset{GetGuestMipmapLevelOffset(level)}; for (u32 layer = 0; layer < num_layers; ++layer) { const auto layer_offset{static_cast(layer_size * layer)}; const std::size_t offset{level_offset + layer_offset}; view_offset_map.insert({offset, {layer, level}}); } } break; } default: UNIMPLEMENTED_MSG("Unimplemented surface target {}", static_cast(target)); } return view_offset_map; } bool SurfaceParams::IsViewValid(const SurfaceParams& view_params, u32 layer, u32 level) const { return IsDimensionValid(view_params, level) && IsDepthValid(view_params, level) && IsInBounds(view_params, layer, level); } bool SurfaceParams::IsDimensionValid(const SurfaceParams& view_params, u32 level) const { return view_params.width == GetMipWidth(level) && view_params.height == GetMipHeight(level); } bool SurfaceParams::IsDepthValid(const SurfaceParams& view_params, u32 level) const { if (view_params.target != SurfaceTarget::Texture3D) { return true; } return view_params.depth == GetMipDepth(level); } bool SurfaceParams::IsInBounds(const SurfaceParams& view_params, u32 layer, u32 level) const { return layer + view_params.num_layers <= num_layers && level + view_params.num_levels <= num_levels; } std::size_t HasheableSurfaceParams::Hash() const { return static_cast( Common::CityHash64(reinterpret_cast(this), sizeof(*this))); } bool HasheableSurfaceParams::operator==(const HasheableSurfaceParams& rhs) const { return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width, height, depth, pitch, unaligned_height, num_levels, pixel_format, component_type, type, target) == std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth, rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch, rhs.unaligned_height, rhs.num_levels, rhs.pixel_format, rhs.component_type, rhs.type, rhs.target); } std::size_t ViewKey::Hash() const { return static_cast( Common::CityHash64(reinterpret_cast(this), sizeof(*this))); } bool ViewKey::operator==(const ViewKey& rhs) const { return std::tie(base_layer, num_layers, base_level, num_levels) == std::tie(rhs.base_layer, rhs.num_layers, rhs.base_level, rhs.num_levels); } } // namespace VideoCommon