// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include #include #include "common/common_types.h" #include "video_core/control/channel_state_cache.h" #include "video_core/rasterizer_interface.h" #include "video_core/shader_environment.h" namespace Tegra { class MemoryManager; } namespace Tegra::Control { struct ChannelState; } namespace VideoCommon { class GenericEnvironment; struct ShaderInfo { u64 unique_hash{}; size_t size_bytes{}; }; class ShaderCache : public VideoCommon::ChannelSetupCaches { static constexpr u64 YUZU_PAGEBITS = 14; static constexpr u64 YUZU_PAGESIZE = u64(1) << YUZU_PAGEBITS; static constexpr size_t NUM_PROGRAMS = 6; struct Entry { VAddr addr_start; VAddr addr_end; ShaderInfo* data; bool is_memory_marked = true; bool Overlaps(VAddr start, VAddr end) const noexcept { return start < addr_end && addr_start < end; } }; public: /// @brief Removes shaders inside a given region /// @note Checks for ranges /// @param addr Start address of the invalidation /// @param size Number of bytes of the invalidation void InvalidateRegion(VAddr addr, size_t size); /// @brief Unmarks a memory region as cached and marks it for removal /// @param addr Start address of the CPU write operation /// @param size Number of bytes of the CPU write operation void OnCPUWrite(VAddr addr, size_t size); /// @brief Flushes delayed removal operations void SyncGuestHost(); protected: struct GraphicsEnvironments { std::array envs; std::array env_ptrs; std::span Span() const noexcept { return std::span(env_ptrs.begin(), std::ranges::find(env_ptrs, nullptr)); } }; explicit ShaderCache(VideoCore::RasterizerInterface& rasterizer_); /// @brief Update the hashes and information of shader stages /// @param unique_hashes Shader hashes to store into when a stage is enabled /// @return True no success, false on error bool RefreshStages(std::array& unique_hashes); /// @brief Returns information about the current compute shader /// @return Pointer to a valid shader, nullptr on error const ShaderInfo* ComputeShader(); /// @brief Collect the current graphics environments void GetGraphicsEnvironments(GraphicsEnvironments& result, const std::array& unique_hashes); std::array shader_infos{}; bool last_shaders_valid = false; private: /// @brief Tries to obtain a cached shader starting in a given address /// @note Doesn't check for ranges, the given address has to be the start of the shader /// @param addr Start address of the shader, this doesn't cache for region /// @return Pointer to a valid shader, nullptr when nothing is found ShaderInfo* TryGet(VAddr addr) const; /// @brief Register in the cache a given entry /// @param data Shader to store in the cache /// @param addr Start address of the shader that will be registered /// @param size Size in bytes of the shader void Register(std::unique_ptr data, VAddr addr, size_t size); /// @brief Invalidate pages in a given region /// @pre invalidation_mutex is locked void InvalidatePagesInRegion(VAddr addr, size_t size); /// @brief Remove shaders marked for deletion /// @pre invalidation_mutex is locked void RemovePendingShaders(); /// @brief Invalidates entries in a given range for the passed page /// @param entries Vector of entries in the page, it will be modified on overlaps /// @param addr Start address of the invalidation /// @param addr_end Non-inclusive end address of the invalidation /// @pre invalidation_mutex is locked void InvalidatePageEntries(std::vector& entries, VAddr addr, VAddr addr_end); /// @brief Removes all references to an entry in the invalidation cache /// @param entry Entry to remove from the invalidation cache /// @pre invalidation_mutex is locked void RemoveEntryFromInvalidationCache(const Entry* entry); /// @brief Unmarks an entry from the rasterizer cache /// @param entry Entry to unmark from memory void UnmarkMemory(Entry* entry); /// @brief Removes a vector of shaders from a list /// @param removed_shaders Shaders to be removed from the storage /// @pre invalidation_mutex is locked /// @pre lookup_mutex is locked void RemoveShadersFromStorage(std::span removed_shaders); /// @brief Creates a new entry in the lookup cache and returns its pointer /// @pre lookup_mutex is locked Entry* NewEntry(VAddr addr, VAddr addr_end, ShaderInfo* data); /// @brief Create a new shader entry and register it const ShaderInfo* MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr); VideoCore::RasterizerInterface& rasterizer; mutable std::mutex lookup_mutex; std::mutex invalidation_mutex; std::unordered_map> lookup_cache; std::unordered_map> invalidation_cache; std::vector> storage; std::vector marked_for_removal; }; } // namespace VideoCommon