// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/shader/registry.h" #include "video_core/shader/transform_feedback.h" namespace VideoCommon::Shader { namespace { using Maxwell = Tegra::Engines::Maxwell3D::Regs; // TODO(Rodrigo): Change this to constexpr std::unordered_set in C++20 /// Attribute offsets that describe a vector constexpr std::array VECTORS = { 28, // gl_Position 32, // Generic 0 36, // Generic 1 40, // Generic 2 44, // Generic 3 48, // Generic 4 52, // Generic 5 56, // Generic 6 60, // Generic 7 64, // Generic 8 68, // Generic 9 72, // Generic 10 76, // Generic 11 80, // Generic 12 84, // Generic 13 88, // Generic 14 92, // Generic 15 96, // Generic 16 100, // Generic 17 104, // Generic 18 108, // Generic 19 112, // Generic 20 116, // Generic 21 120, // Generic 22 124, // Generic 23 128, // Generic 24 132, // Generic 25 136, // Generic 26 140, // Generic 27 144, // Generic 28 148, // Generic 29 152, // Generic 30 156, // Generic 31 160, // gl_FrontColor 164, // gl_FrontSecondaryColor 160, // gl_BackColor 164, // gl_BackSecondaryColor 192, // gl_TexCoord[0] 196, // gl_TexCoord[1] 200, // gl_TexCoord[2] 204, // gl_TexCoord[3] 208, // gl_TexCoord[4] 212, // gl_TexCoord[5] 216, // gl_TexCoord[6] 220, // gl_TexCoord[7] }; } // namespace std::unordered_map BuildTransformFeedback(const GraphicsInfo& info) { std::unordered_map tfb; for (std::size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) { const auto& locations = info.tfb_varying_locs[buffer]; const auto& layout = info.tfb_layouts[buffer]; const std::size_t varying_count = layout.varying_count; std::size_t highest = 0; for (std::size_t offset = 0; offset < varying_count; ++offset) { const std::size_t base_offset = offset; const u8 location = locations[offset]; VaryingTFB varying; varying.buffer = layout.stream; varying.stride = layout.stride; varying.offset = offset * sizeof(u32); varying.components = 1; if (std::find(VECTORS.begin(), VECTORS.end(), location / 4 * 4) != VECTORS.end()) { UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB"); const u8 base_index = location / 4; while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) { ++offset; ++varying.components; } } [[maybe_unused]] const bool inserted = tfb.emplace(location, varying).second; UNIMPLEMENTED_IF_MSG(!inserted, "Varying already stored"); highest = std::max(highest, (base_offset + varying.components) * sizeof(u32)); } UNIMPLEMENTED_IF(highest != layout.stride); } return tfb; } } // namespace VideoCommon::Shader