// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" namespace VideoCommon::Shader { enum class OperationCode { Assign, /// (float& dest, float src) -> void Select, /// (MetaArithmetic, bool pred, float a, float b) -> float FAdd, /// (MetaArithmetic, float a, float b) -> float FMul, /// (MetaArithmetic, float a, float b) -> float FDiv, /// (MetaArithmetic, float a, float b) -> float FFma, /// (MetaArithmetic, float a, float b, float c) -> float FNegate, /// (MetaArithmetic, float a) -> float FAbsolute, /// (MetaArithmetic, float a) -> float FClamp, /// (MetaArithmetic, float value, float min, float max) -> float FMin, /// (MetaArithmetic, float a, float b) -> float FMax, /// (MetaArithmetic, float a, float b) -> float FCos, /// (MetaArithmetic, float a) -> float FSin, /// (MetaArithmetic, float a) -> float FExp2, /// (MetaArithmetic, float a) -> float FLog2, /// (MetaArithmetic, float a) -> float FInverseSqrt, /// (MetaArithmetic, float a) -> float FSqrt, /// (MetaArithmetic, float a) -> float FRoundEven, /// (MetaArithmetic, float a) -> float FFloor, /// (MetaArithmetic, float a) -> float FCeil, /// (MetaArithmetic, float a) -> float FTrunc, /// (MetaArithmetic, float a) -> float FCastInteger, /// (MetaArithmetic, int a) -> float FCastUInteger, /// (MetaArithmetic, uint a) -> float IAdd, /// (MetaArithmetic, int a, int b) -> int IMul, /// (MetaArithmetic, int a, int b) -> int IDiv, /// (MetaArithmetic, int a, int b) -> int INegate, /// (MetaArithmetic, int a) -> int IAbsolute, /// (MetaArithmetic, int a) -> int IMin, /// (MetaArithmetic, int a, int b) -> int IMax, /// (MetaArithmetic, int a, int b) -> int ICastFloat, /// (MetaArithmetic, float a) -> int ICastUnsigned, /// (MetaArithmetic, uint a) -> int ILogicalShiftLeft, /// (MetaArithmetic, int a, uint b) -> int ILogicalShiftRight, /// (MetaArithmetic, int a, uint b) -> int IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int IBitwiseAnd, /// (MetaArithmetic, int a, int b) -> int IBitwiseOr, /// (MetaArithmetic, int a, int b) -> int IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int IBitwiseNot, /// (MetaArithmetic, int a) -> int IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int IBitCount, /// (MetaArithmetic, int) -> int UAdd, /// (MetaArithmetic, uint a, uint b) -> uint UMul, /// (MetaArithmetic, uint a, uint b) -> uint UDiv, /// (MetaArithmetic, uint a, uint b) -> uint UMin, /// (MetaArithmetic, uint a, uint b) -> uint UMax, /// (MetaArithmetic, uint a, uint b) -> uint UCastFloat, /// (MetaArithmetic, float a) -> uint UCastSigned, /// (MetaArithmetic, int a) -> uint ULogicalShiftLeft, /// (MetaArithmetic, uint a, uint b) -> uint ULogicalShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint UBitwiseAnd, /// (MetaArithmetic, uint a, uint b) -> uint UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint UBitwiseNot, /// (MetaArithmetic, uint a) -> uint UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint UBitCount, /// (MetaArithmetic, uint) -> uint HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 HFma, /// (MetaArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2 HAbsolute, /// (f16vec2 a) -> f16vec2 HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2 HClamp, /// (f16vec2 src, float min, float max) -> f16vec2 HUnpack, /// (Tegra::Shader::HalfType, T value) -> f16vec2 HMergeF32, /// (f16vec2 src) -> float HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2 HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2 HPack2, /// (float a, float b) -> f16vec2 LogicalAssign, /// (bool& dst, bool src) -> void LogicalAnd, /// (bool a, bool b) -> bool LogicalOr, /// (bool a, bool b) -> bool LogicalXor, /// (bool a, bool b) -> bool LogicalNegate, /// (bool a) -> bool LogicalPick2, /// (bool2 pair, uint index) -> bool LogicalAll2, /// (bool2 a) -> bool LogicalAny2, /// (bool2 a) -> bool LogicalFLessThan, /// (float a, float b) -> bool LogicalFEqual, /// (float a, float b) -> bool LogicalFLessEqual, /// (float a, float b) -> bool LogicalFGreaterThan, /// (float a, float b) -> bool LogicalFNotEqual, /// (float a, float b) -> bool LogicalFGreaterEqual, /// (float a, float b) -> bool LogicalFIsNan, /// (float a) -> bool LogicalILessThan, /// (int a, int b) -> bool LogicalIEqual, /// (int a, int b) -> bool LogicalILessEqual, /// (int a, int b) -> bool LogicalIGreaterThan, /// (int a, int b) -> bool LogicalINotEqual, /// (int a, int b) -> bool LogicalIGreaterEqual, /// (int a, int b) -> bool LogicalULessThan, /// (uint a, uint b) -> bool LogicalUEqual, /// (uint a, uint b) -> bool LogicalULessEqual, /// (uint a, uint b) -> bool LogicalUGreaterThan, /// (uint a, uint b) -> bool LogicalUNotEqual, /// (uint a, uint b) -> bool LogicalUGreaterEqual, /// (uint a, uint b) -> bool Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HLessThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HLessEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HGreaterThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HNotEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HGreaterEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Texture, /// (MetaTexture, float[N] coords) -> float4 TextureLod, /// (MetaTexture, float[N] coords) -> float4 TextureGather, /// (MetaTexture, float[N] coords) -> float4 TextureQueryDimensions, /// (MetaTexture, float a) -> float4 TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4 TexelFetch, /// (MetaTexture, int[N], int) -> float4 Branch, /// (uint branch_target) -> void PushFlowStack, /// (uint branch_target) -> void PopFlowStack, /// () -> void Exit, /// () -> void Discard, /// () -> void EmitVertex, /// () -> void EndPrimitive, /// () -> void YNegate, /// () -> float LocalInvocationIdX, /// () -> uint LocalInvocationIdY, /// () -> uint LocalInvocationIdZ, /// () -> uint WorkGroupIdX, /// () -> uint WorkGroupIdY, /// () -> uint WorkGroupIdZ, /// () -> uint Amount, }; enum class InternalFlag { Zero = 0, Sign = 1, Carry = 2, Overflow = 3, Amount = 4, }; enum class MetaStackClass { Ssy, Pbk, }; class OperationNode; class ConditionalNode; class GprNode; class ImmediateNode; class InternalFlagNode; class PredicateNode; class AbufNode; class CbufNode; class LmemNode; class GmemNode; class CommentNode; using NodeData = std::variant; using Node = std::shared_ptr; using Node4 = std::array; using NodeBlock = std::vector; class Sampler { public: /// This constructor is for bound samplers explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, bool is_array, bool is_shadow) : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, is_bindless{false} {} /// This constructor is for bindless samplers explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index, Tegra::Shader::TextureType type, bool is_array, bool is_shadow) : offset{(static_cast(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {} /// This constructor is for serialization/deserialization explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, bool is_array, bool is_shadow, bool is_bindless) : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, is_bindless{is_bindless} {} std::size_t GetOffset() const { return offset; } std::size_t GetIndex() const { return index; } Tegra::Shader::TextureType GetType() const { return type; } bool IsArray() const { return is_array; } bool IsShadow() const { return is_shadow; } bool IsBindless() const { return is_bindless; } std::pair GetBindlessCBuf() const { return {static_cast(offset >> 32), static_cast(offset)}; } bool operator<(const Sampler& rhs) const { return std::tie(index, offset, type, is_array, is_shadow, is_bindless) < std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow, rhs.is_bindless); } private: /// Offset in TSC memory from which to read the sampler object, as specified by the sampling /// instruction. std::size_t offset{}; std::size_t index{}; ///< Value used to index into the generated GLSL sampler array. Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc) bool is_array{}; ///< Whether the texture is being sampled as an array texture or not. bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not. bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not. }; struct GlobalMemoryBase { u32 cbuf_index{}; u32 cbuf_offset{}; bool operator<(const GlobalMemoryBase& rhs) const { return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset); } }; /// Parameters describing an arithmetic operation struct MetaArithmetic { bool precise{}; ///< Whether the operation can be constraint or not }; /// Parameters describing a texture sampler struct MetaTexture { const Sampler& sampler; Node array; Node depth_compare; std::vector aoffi; Node bias; Node lod; Node component{}; u32 element{}; }; /// Parameters that modify an operation but are not part of any particular operand using Meta = std::variant; /// Holds any kind of operation that can be done in the IR class OperationNode final { public: explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {} explicit OperationNode(OperationCode code, Meta meta) : OperationNode(code, meta, std::vector{}) {} explicit OperationNode(OperationCode code, std::vector operands) : OperationNode(code, Meta{}, std::move(operands)) {} explicit OperationNode(OperationCode code, Meta meta, std::vector operands) : code{code}, meta{std::move(meta)}, operands{std::move(operands)} {} template explicit OperationNode(OperationCode code, Meta meta, Args&&... operands) : code{code}, meta{std::move(meta)}, operands{operands...} {} OperationCode GetCode() const { return code; } const Meta& GetMeta() const { return meta; } std::size_t GetOperandsCount() const { return operands.size(); } const Node& operator[](std::size_t operand_index) const { return operands.at(operand_index); } private: OperationCode code{}; Meta meta{}; std::vector operands; }; /// Encloses inside any kind of node that returns a boolean conditionally-executed code class ConditionalNode final { public: explicit ConditionalNode(Node condition, std::vector&& code) : condition{std::move(condition)}, code{std::move(code)} {} const Node& GetCondition() const { return condition; } const std::vector& GetCode() const { return code; } private: Node condition; ///< Condition to be satisfied std::vector code; ///< Code to execute }; /// A general purpose register class GprNode final { public: explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {} u32 GetIndex() const { return static_cast(index); } private: Tegra::Shader::Register index{}; }; /// A 32-bits value that represents an immediate value class ImmediateNode final { public: explicit constexpr ImmediateNode(u32 value) : value{value} {} u32 GetValue() const { return value; } private: u32 value{}; }; /// One of Maxwell's internal flags class InternalFlagNode final { public: explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {} InternalFlag GetFlag() const { return flag; } private: InternalFlag flag{}; }; /// A predicate register, it can be negated without additional nodes class PredicateNode final { public: explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated) : index{index}, negated{negated} {} Tegra::Shader::Pred GetIndex() const { return index; } bool IsNegated() const { return negated; } private: Tegra::Shader::Pred index{}; bool negated{}; }; /// Attribute buffer memory (known as attributes or varyings in GLSL terms) class AbufNode final { public: // Initialize for standard attributes (index is explicit). explicit AbufNode(Tegra::Shader::Attribute::Index index, u32 element, Node buffer = {}) : buffer{std::move(buffer)}, index{index}, element{element} {} // Initialize for physical attributes (index is a variable value). explicit AbufNode(Node physical_address, Node buffer = {}) : physical_address{std::move(physical_address)}, buffer{std::move(buffer)} {} Tegra::Shader::Attribute::Index GetIndex() const { return index; } u32 GetElement() const { return element; } const Node& GetBuffer() const { return buffer; } bool IsPhysicalBuffer() const { return static_cast(physical_address); } const Node& GetPhysicalAddress() const { return physical_address; } private: Node physical_address; Node buffer; Tegra::Shader::Attribute::Index index{}; u32 element{}; }; /// Constant buffer node, usually mapped to uniform buffers in GLSL class CbufNode final { public: explicit CbufNode(u32 index, Node offset) : index{index}, offset{std::move(offset)} {} u32 GetIndex() const { return index; } const Node& GetOffset() const { return offset; } private: u32 index{}; Node offset; }; /// Local memory node class LmemNode final { public: explicit LmemNode(Node address) : address{std::move(address)} {} const Node& GetAddress() const { return address; } private: Node address; }; /// Global memory node class GmemNode final { public: explicit GmemNode(Node real_address, Node base_address, const GlobalMemoryBase& descriptor) : real_address{std::move(real_address)}, base_address{std::move(base_address)}, descriptor{descriptor} {} const Node& GetRealAddress() const { return real_address; } const Node& GetBaseAddress() const { return base_address; } const GlobalMemoryBase& GetDescriptor() const { return descriptor; } private: Node real_address; Node base_address; GlobalMemoryBase descriptor; }; /// Commentary, can be dropped class CommentNode final { public: explicit CommentNode(std::string text) : text{std::move(text)} {} const std::string& GetText() const { return text; } private: std::string text; }; } // namespace VideoCommon::Shader