// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); UNIMPLEMENTED_IF(instr.r2p.mode != Tegra::Shader::R2pMode::Pr); const Node apply_mask = [&]() { switch (opcode->get().GetId()) { case OpCode::Id::R2P_IMM: return Immediate(static_cast(instr.r2p.immediate_mask)); default: UNREACHABLE(); return Immediate(static_cast(instr.r2p.immediate_mask)); } }(); const Node mask = GetRegister(instr.gpr8); const auto offset = static_cast(instr.r2p.byte) * 8; constexpr u32 programmable_preds = 7; for (u64 pred = 0; pred < programmable_preds; ++pred) { const auto shift = static_cast(pred); const Node apply_compare = BitfieldExtract(apply_mask, shift, 1); const Node condition = Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0)); const Node value_compare = BitfieldExtract(mask, offset + shift, 1); const Node value = Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0)); const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value); bb.push_back(Conditional(condition, {code})); } return pc; } } // namespace VideoCommon::Shader