// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/assert.h" #include "common/bit_field.h" #include "common/common_types.h" #include "common/logging/log.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/node_helper.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; namespace { std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) { switch (image_type) { case Tegra::Shader::ImageType::Texture1D: case Tegra::Shader::ImageType::TextureBuffer: return 1; case Tegra::Shader::ImageType::Texture1DArray: case Tegra::Shader::ImageType::Texture2D: return 2; case Tegra::Shader::ImageType::Texture2DArray: case Tegra::Shader::ImageType::Texture3D: return 3; } UNREACHABLE(); return 1; } } // Anonymous namespace u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); switch (opcode->get().GetId()) { case OpCode::Id::SUST: { UNIMPLEMENTED_IF(instr.sust.mode != Tegra::Shader::SurfaceDataMode::P); UNIMPLEMENTED_IF(instr.sust.out_of_bounds_store != Tegra::Shader::OutOfBoundsStore::Ignore); UNIMPLEMENTED_IF(instr.sust.component_mask_selector != 0xf); // Ensure we have an RGBA store std::vector values; constexpr std::size_t hardcoded_size{4}; for (std::size_t i = 0; i < hardcoded_size; ++i) { values.push_back(GetRegister(instr.gpr0.Value() + i)); } std::vector coords; const std::size_t num_coords{GetImageTypeNumCoordinates(instr.sust.image_type)}; for (std::size_t i = 0; i < num_coords; ++i) { coords.push_back(GetRegister(instr.gpr8.Value() + i)); } const auto type{instr.sust.image_type}; auto& image{instr.sust.is_immediate ? GetImage(instr.image, type) : GetBindlessImage(instr.gpr39, type)}; image.MarkWrite(); MetaImage meta{image, values}; bb.push_back(Operation(OperationCode::ImageStore, meta, std::move(coords))); break; } case OpCode::Id::SUATOM: { UNIMPLEMENTED_IF(instr.suatom_d.is_ba != 0); Node value = GetRegister(instr.gpr0); std::vector coords; const std::size_t num_coords{GetImageTypeNumCoordinates(instr.sust.image_type)}; for (std::size_t i = 0; i < num_coords; ++i) { coords.push_back(GetRegister(instr.gpr8.Value() + i)); } const OperationCode operation_code = [instr] { switch (instr.suatom_d.operation) { case Tegra::Shader::ImageAtomicOperation::Add: return OperationCode::AtomicImageAdd; case Tegra::Shader::ImageAtomicOperation::Min: return OperationCode::AtomicImageMin; case Tegra::Shader::ImageAtomicOperation::Max: return OperationCode::AtomicImageMax; case Tegra::Shader::ImageAtomicOperation::And: return OperationCode::AtomicImageAnd; case Tegra::Shader::ImageAtomicOperation::Or: return OperationCode::AtomicImageOr; case Tegra::Shader::ImageAtomicOperation::Xor: return OperationCode::AtomicImageXor; case Tegra::Shader::ImageAtomicOperation::Exch: return OperationCode::AtomicImageExchange; default: UNIMPLEMENTED_MSG("Unimplemented operation={}", static_cast(instr.suatom_d.operation.Value())); return OperationCode::AtomicImageAdd; } }(); const auto& image{GetImage(instr.image, instr.suatom_d.image_type, instr.suatom_d.size)}; MetaImage meta{image, {std::move(value)}}; SetRegister(bb, instr.gpr0, Operation(operation_code, meta, std::move(coords))); break; } default: UNIMPLEMENTED_MSG("Unhandled image instruction: {}", opcode->get().GetName()); } return pc; } Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type, std::optional size) { const auto offset{static_cast(image.index.Value())}; if (const auto image = TryUseExistingImage(offset, type, size)) { return *image; } const std::size_t next_index{used_images.size()}; return used_images.emplace(offset, Image{offset, next_index, type, size}).first->second; } Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type, std::optional size) { const Node image_register{GetRegister(reg)}; const auto [base_image, cbuf_index, cbuf_offset]{ TrackCbuf(image_register, global_code, static_cast(global_code.size()))}; const auto cbuf_key{(static_cast(cbuf_index) << 32) | static_cast(cbuf_offset)}; if (const auto image = TryUseExistingImage(cbuf_key, type, size)) { return *image; } const std::size_t next_index{used_images.size()}; return used_images.emplace(cbuf_key, Image{cbuf_index, cbuf_offset, next_index, type, size}) .first->second; } Image* ShaderIR::TryUseExistingImage(u64 offset, Tegra::Shader::ImageType type, std::optional size) { auto it = used_images.find(offset); if (it == used_images.end()) { return nullptr; } auto& image = it->second; ASSERT(image.GetType() == type); if (size) { // We know the size, if it's known it has to be the same as before, otherwise we can set it. if (image.IsSizeKnown()) { ASSERT(image.GetSize() == size); } else { image.SetSize(*size); } } return ℑ } } // namespace VideoCommon::Shader