// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; using Tegra::Shader::Pred; u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fsetp.abs_a != 0, instr.fsetp.neg_a != 0); Node op_b = [&]() { if (instr.is_b_imm) { return GetImmediate19(instr); } else if (instr.is_b_gpr) { return GetRegister(instr.gpr20); } else { return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()); } }(); op_b = GetOperandAbsNegFloat(op_b, instr.fsetp.abs_b, false); // We can't use the constant predicate as destination. ASSERT(instr.fsetp.pred3 != static_cast(Pred::UnusedIndex)); const Node predicate = GetPredicateComparisonFloat(instr.fsetp.cond, op_a, op_b); const Node second_pred = GetPredicate(instr.fsetp.pred39, instr.fsetp.neg_pred != 0); const OperationCode combiner = GetPredicateCombiner(instr.fsetp.op); const Node value = Operation(combiner, predicate, second_pred); // Set the primary predicate to the result of Predicate OP SecondPredicate SetPredicate(bb, instr.fsetp.pred3, value); if (instr.fsetp.pred0 != static_cast(Pred::UnusedIndex)) { // Set the secondary predicate to the result of !Predicate OP SecondPredicate, // if enabled const Node negated_pred = Operation(OperationCode::LogicalNegate, predicate); const Node second_value = Operation(combiner, negated_pred, second_pred); SetPredicate(bb, instr.fsetp.pred0, second_value); } return pc; } } // namespace VideoCommon::Shader