// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; using Tegra::Shader::Register; u32 ShaderIR::DecodeConversion(BasicBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); switch (opcode->get().GetId()) { case OpCode::Id::F2F_R: { UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word); UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word); UNIMPLEMENTED_IF_MSG(instr.generates_cc, "Condition codes generation in F2F is not implemented"); Node value = GetRegister(instr.gpr20); value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a); value = [&]() { switch (instr.conversion.f2f.rounding) { case Tegra::Shader::F2fRoundingOp::None: return value; case Tegra::Shader::F2fRoundingOp::Round: return Operation(OperationCode::FRoundEven, PRECISE, value); case Tegra::Shader::F2fRoundingOp::Floor: return Operation(OperationCode::FFloor, PRECISE, value); case Tegra::Shader::F2fRoundingOp::Ceil: return Operation(OperationCode::FCeil, PRECISE, value); case Tegra::Shader::F2fRoundingOp::Trunc: return Operation(OperationCode::FTrunc, PRECISE, value); default: UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}", static_cast(instr.conversion.f2f.rounding.Value())); break; } }(); value = GetSaturatedFloat(value, instr.alu.saturate_d); SetRegister(bb, instr.gpr0, value); break; } default: UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName()); } return pc; } } // namespace VideoCommon::Shader