// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); Node op_a = GetRegister(instr.gpr8); Node op_b = [&]() { if (instr.is_b_imm) { return Immediate(instr.alu.GetSignedImm20_20()); } else if (instr.is_b_gpr) { return GetRegister(instr.gpr20); } else { return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); } }(); switch (opcode->get().GetId()) { case OpCode::Id::IADD_C: case OpCode::Id::IADD_R: case OpCode::Id::IADD_IMM: { UNIMPLEMENTED_IF_MSG(instr.generates_cc, "Condition codes generation in IADD is not implemented"); UNIMPLEMENTED_IF_MSG(instr.alu.saturate_d, "IADD saturation not implemented"); op_a = GetOperandAbsNegInteger(op_a, false, instr.alu_integer.negate_a, true); op_b = GetOperandAbsNegInteger(op_b, false, instr.alu_integer.negate_b, true); SetRegister(bb, instr.gpr0, Operation(OperationCode::IAdd, PRECISE, op_a, op_b)); break; } case OpCode::Id::SEL_C: case OpCode::Id::SEL_R: case OpCode::Id::SEL_IMM: { const Node condition = GetPredicate(instr.sel.pred, instr.sel.neg_pred != 0); const Node value = Operation(OperationCode::Select, PRECISE, condition, op_a, op_b); SetRegister(bb, instr.gpr0, value); break; } case OpCode::Id::LOP_C: case OpCode::Id::LOP_R: case OpCode::Id::LOP_IMM: { UNIMPLEMENTED_IF_MSG(instr.generates_cc, "Condition codes generation in LOP is not implemented"); if (instr.alu.lop.invert_a) op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_a); if (instr.alu.lop.invert_b) op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b); WriteLogicOperation(bb, instr.gpr0, instr.alu.lop.operation, op_a, op_b, instr.alu.lop.pred_result_mode, instr.alu.lop.pred48); break; } default: UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName()); } return pc; } } // namespace VideoCommon::Shader