// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/node_helper.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; u32 ShaderIR::DecodeArithmeticImmediate(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); switch (opcode->get().GetId()) { case OpCode::Id::MOV32_IMM: { SetRegister(bb, instr.gpr0, GetImmediate32(instr)); break; } case OpCode::Id::FMUL32_IMM: { Node value = Operation(OperationCode::FMul, PRECISE, GetRegister(instr.gpr8), GetImmediate32(instr)); value = GetSaturatedFloat(value, instr.fmul32.saturate); SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc); SetRegister(bb, instr.gpr0, value); break; } case OpCode::Id::FADD32I: { const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fadd32i.abs_a, instr.fadd32i.negate_a); const Node op_b = GetOperandAbsNegFloat(GetImmediate32(instr), instr.fadd32i.abs_b, instr.fadd32i.negate_b); const Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b); SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc); SetRegister(bb, instr.gpr0, value); break; } default: UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}", opcode->get().GetName()); } return pc; } } // namespace VideoCommon::Shader