// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_types.h" #include "common/logging/log.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/node_helper.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) { if (instr.alu_half_imm.ftz != 0) { LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); } } else { if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None) { LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); } } Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half_imm.type_a); op_a = GetOperandAbsNegHalf(op_a, instr.alu_half_imm.abs_a, instr.alu_half_imm.negate_a); const Node op_b = UnpackHalfImmediate(instr, true); Node value = [&]() { switch (opcode->get().GetId()) { case OpCode::Id::HADD2_IMM: return Operation(OperationCode::HAdd, PRECISE, op_a, op_b); case OpCode::Id::HMUL2_IMM: return Operation(OperationCode::HMul, PRECISE, op_a, op_b); default: UNREACHABLE(); return Immediate(0); } }(); value = GetSaturatedHalfFloat(value, instr.alu_half_imm.saturate); value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge); SetRegister(bb, instr.gpr0, value); return pc; } } // namespace VideoCommon::Shader