// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); if (opcode->get().GetId() == OpCode::Id::HADD2_C || opcode->get().GetId() == OpCode::Id::HADD2_R) { UNIMPLEMENTED_IF(instr.alu_half.ftz != 0); } UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented"); const bool negate_a = opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0; const bool negate_b = opcode->get().GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0; const Node op_a = GetOperandAbsNegHalf(GetRegister(instr.gpr8), instr.alu_half.abs_a, negate_a); // instr.alu_half.type_a Node op_b = [&]() { switch (opcode->get().GetId()) { case OpCode::Id::HADD2_C: case OpCode::Id::HMUL2_C: return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); case OpCode::Id::HADD2_R: case OpCode::Id::HMUL2_R: return GetRegister(instr.gpr20); default: UNREACHABLE(); return Immediate(0); } }(); op_b = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b); Node value = [&]() { MetaHalfArithmetic meta{true, {instr.alu_half_imm.type_a, instr.alu_half.type_b}}; switch (opcode->get().GetId()) { case OpCode::Id::HADD2_C: case OpCode::Id::HADD2_R: return Operation(OperationCode::HAdd, meta, op_a, op_b); case OpCode::Id::HMUL2_C: case OpCode::Id::HMUL2_R: return Operation(OperationCode::HMul, meta, op_a, op_b); default: UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName()); return Immediate(0); } }(); value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half.merge); SetRegister(bb, instr.gpr0, value); return pc; } } // namespace VideoCommon::Shader