// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/ast.h" #include "video_core/shader/compiler_settings.h" #include "video_core/shader/registry.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::ConditionCode; using Tegra::Shader::Pred; constexpr s32 exit_branch = -1; struct Condition { Pred predicate{Pred::UnusedIndex}; ConditionCode cc{ConditionCode::T}; bool IsUnconditional() const { return predicate == Pred::UnusedIndex && cc == ConditionCode::T; } bool operator==(const Condition& other) const { return std::tie(predicate, cc) == std::tie(other.predicate, other.cc); } bool operator!=(const Condition& other) const { return !operator==(other); } }; class SingleBranch { public: SingleBranch() = default; SingleBranch(Condition condition, s32 address, bool kill, bool is_sync, bool is_brk, bool ignore) : condition{condition}, address{address}, kill{kill}, is_sync{is_sync}, is_brk{is_brk}, ignore{ignore} {} bool operator==(const SingleBranch& b) const { return std::tie(condition, address, kill, is_sync, is_brk, ignore) == std::tie(b.condition, b.address, b.kill, b.is_sync, b.is_brk, b.ignore); } bool operator!=(const SingleBranch& b) const { return !operator==(b); } Condition condition{}; s32 address{exit_branch}; bool kill{}; bool is_sync{}; bool is_brk{}; bool ignore{}; }; struct CaseBranch { CaseBranch(u32 cmp_value, u32 address) : cmp_value{cmp_value}, address{address} {} u32 cmp_value; u32 address; }; class MultiBranch { public: MultiBranch(u32 gpr, std::vector&& branches) : gpr{gpr}, branches{std::move(branches)} {} u32 gpr{}; std::vector branches{}; }; using BranchData = std::variant; using BlockBranchInfo = std::shared_ptr; bool BlockBranchInfoAreEqual(BlockBranchInfo first, BlockBranchInfo second); struct ShaderBlock { u32 start{}; u32 end{}; bool ignore_branch{}; BlockBranchInfo branch{}; bool operator==(const ShaderBlock& sb) const { return std::tie(start, end, ignore_branch) == std::tie(sb.start, sb.end, sb.ignore_branch) && BlockBranchInfoAreEqual(branch, sb.branch); } bool operator!=(const ShaderBlock& sb) const { return !operator==(sb); } }; struct ShaderCharacteristics { std::list blocks{}; std::set labels{}; u32 start{}; u32 end{}; ASTManager manager{true, true}; CompilerSettings settings{}; }; std::unique_ptr ScanFlow(const ProgramCode& program_code, u32 start_address, const CompilerSettings& settings, Registry& registry); } // namespace VideoCommon::Shader