// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "video_core/engines/shader_bytecode.h" namespace VideoCommon::Shader { enum class CompileDepth : u32 { BruteForce = 0, FlowStack = 1, NoFlowStack = 2, DecompileBackwards = 3, FullDecompile = 4, }; std::string CompileDepthAsString(CompileDepth cd); struct CompilerSettings { CompileDepth depth{CompileDepth::NoFlowStack}; bool disable_else_derivation{true}; }; } // namespace VideoCommon::Shader