// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include "common/common_types.h" #include "video_core/renderer_vulkan/declarations.h" #include "video_core/renderer_vulkan/vk_memory_manager.h" namespace Vulkan { class VKDevice; class VKFence; class VKFenceWatch; class VKResourceManager; class VKScheduler; class VKStreamBuffer { public: explicit VKStreamBuffer(const VKDevice& device, VKMemoryManager& memory_manager, VKScheduler& scheduler, u64 size, vk::BufferUsageFlags usage, vk::AccessFlags access, vk::PipelineStageFlags pipeline_stage); ~VKStreamBuffer(); /** * Reserves a region of memory from the stream buffer. * @param size Size to reserve. * @param keep_in_host Mapped buffer will be in host memory, skipping the copy to device local. * @returns A tuple in the following order: Raw memory pointer (with offset added), buffer * offset, Vulkan buffer handle, buffer has been invalited. */ std::tuple Reserve(u64 size, bool keep_in_host); /// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy. [[nodiscard]] VKExecutionContext Send(VKExecutionContext exctx, u64 size); private: /// Creates Vulkan buffer handles committing the required the required memory. void CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage); /// Increases the amount of watches available. void ReserveWatches(std::size_t grow_size); const VKDevice& device; ///< Vulkan device manager. VKScheduler& scheduler; ///< Command scheduler. const u64 buffer_size; ///< Total size of the stream buffer. const bool has_device_exclusive_memory; ///< True if the streaming buffer will use VRAM. const vk::AccessFlags access; ///< Access usage of this stream buffer. const vk::PipelineStageFlags pipeline_stage; ///< Pipeline usage of this stream buffer. UniqueBuffer mappable_buffer; ///< Mapped buffer. UniqueBuffer device_buffer; ///< Buffer exclusive to the GPU. VKMemoryCommit mappable_commit; ///< Commit visible from the CPU. VKMemoryCommit device_commit; ///< Commit stored in VRAM. u8* mapped_pointer{}; ///< Pointer to the host visible commit u64 offset{}; ///< Buffer iterator. u64 mapped_size{}; ///< Size reserved for the current copy. bool use_device{}; ///< True if the current uses VRAM. std::vector> watches; ///< Total watches std::size_t used_watches{}; ///< Count of watches, reset on invalidation. std::optional invalidation_mark{}; ///< Number of watches used in the current invalidation. }; } // namespace Vulkan