// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/common_types.h" #include "video_core/vulkan_common/vulkan_wrapper.h" namespace Vulkan { class Device; class VKFenceWatch; class VKScheduler; class VKStreamBuffer final { public: explicit VKStreamBuffer(const Device& device, VKScheduler& scheduler); ~VKStreamBuffer(); /** * Reserves a region of memory from the stream buffer. * @param size Size to reserve. * @returns A pair of a raw memory pointer (with offset added), and the buffer offset */ std::pair Map(u64 size, u64 alignment); /// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy. void Unmap(u64 size); VkBuffer Handle() const noexcept { return *buffer; } u64 Address() const noexcept { return 0; } private: struct Watch { u64 tick{}; u64 upper_bound{}; }; /// Creates Vulkan buffer handles committing the required the required memory. void CreateBuffers(); /// Increases the amount of watches available. void ReserveWatches(std::vector& watches, std::size_t grow_size); void WaitPendingOperations(u64 requested_upper_bound); const Device& device; ///< Vulkan device manager. VKScheduler& scheduler; ///< Command scheduler. vk::Buffer buffer; ///< Mapped buffer. vk::DeviceMemory memory; ///< Memory allocation. u64 stream_buffer_size{}; ///< Stream buffer size. u64 offset{}; ///< Buffer iterator. u64 mapped_size{}; ///< Size reserved for the current copy. std::vector current_watches; ///< Watches recorded in the current iteration. std::size_t current_watch_cursor{}; ///< Count of watches, reset on invalidation. std::optional invalidation_mark; ///< Number of watches used in the previous cycle. std::vector previous_watches; ///< Watches used in the previous iteration. std::size_t wait_cursor{}; ///< Last watch being waited for completion. u64 wait_bound{}; ///< Highest offset being watched for completion. }; } // namespace Vulkan