// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "core/core.h" #include "video_core/dirty_flags.h" #include "video_core/engines/maxwell_3d.h" namespace Vulkan { namespace Dirty { enum : u8 { First = VideoCommon::Dirty::LastCommonEntry, Viewports, Scissors, DepthBias, BlendConstants, DepthBounds, StencilProperties, CullMode, DepthBoundsEnable, DepthTestEnable, DepthWriteEnable, DepthCompareOp, FrontFace, PrimitiveTopology, StencilOp, StencilTestEnable, Last }; static_assert(Last <= std::numeric_limits::max()); } // namespace Dirty class StateTracker { public: explicit StateTracker(Core::System& system); void Initialize(); void InvalidateCommandBufferState(); bool TouchViewports() { return Exchange(Dirty::Viewports, false); } bool TouchScissors() { return Exchange(Dirty::Scissors, false); } bool TouchDepthBias() { return Exchange(Dirty::DepthBias, false); } bool TouchBlendConstants() { return Exchange(Dirty::BlendConstants, false); } bool TouchDepthBounds() { return Exchange(Dirty::DepthBounds, false); } bool TouchStencilProperties() { return Exchange(Dirty::StencilProperties, false); } bool TouchCullMode() { return Exchange(Dirty::CullMode, false); } bool TouchDepthBoundsTestEnable() { return Exchange(Dirty::DepthBoundsEnable, false); } bool TouchDepthTestEnable() { return Exchange(Dirty::DepthTestEnable, false); } bool TouchDepthBoundsEnable() { return Exchange(Dirty::DepthBoundsEnable, false); } bool TouchDepthWriteEnable() { return Exchange(Dirty::DepthWriteEnable, false); } bool TouchDepthCompareOp() { return Exchange(Dirty::DepthCompareOp, false); } bool TouchFrontFace() { return Exchange(Dirty::FrontFace, false); } bool TouchPrimitiveTopology() { return Exchange(Dirty::PrimitiveTopology, false); } bool TouchStencilOp() { return Exchange(Dirty::StencilOp, false); } bool TouchStencilTestEnable() { return Exchange(Dirty::StencilTestEnable, false); } private: bool Exchange(std::size_t id, bool new_value) const noexcept { auto& flags = system.GPU().Maxwell3D().dirty.flags; const bool is_dirty = flags[id]; flags[id] = new_value; return is_dirty; } Core::System& system; Tegra::Engines::Maxwell3D::DirtyState::Flags invalidation_flags; }; } // namespace Vulkan