// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/alignment.h" #include "common/assert.h" #include "common/common_types.h" #include "video_core/renderer_vulkan/declarations.h" #include "video_core/renderer_vulkan/vk_device.h" #include "video_core/renderer_vulkan/vk_shader_util.h" namespace Vulkan { UniqueShaderModule BuildShader(const VKDevice& device, std::size_t code_size, const u8* code_data) { // Avoid undefined behavior by copying to a staging allocation ASSERT(code_size % sizeof(u32) == 0); const auto data = std::make_unique(code_size / sizeof(u32)); std::memcpy(data.get(), code_data, code_size); const auto dev = device.GetLogical(); const auto& dld = device.GetDispatchLoader(); const vk::ShaderModuleCreateInfo shader_ci({}, code_size, data.get()); vk::ShaderModule shader_module; if (dev.createShaderModule(&shader_ci, nullptr, &shader_module, dld) != vk::Result::eSuccess) { UNREACHABLE_MSG("Shader module failed to build!"); } return UniqueShaderModule(shader_module, vk::ObjectDestroy(dev, nullptr, dld)); } } // namespace Vulkan