// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/assert.h" #include "video_core/renderer_vulkan/declarations.h" #include "video_core/renderer_vulkan/vk_device.h" #include "video_core/renderer_vulkan/vk_image.h" #include "video_core/renderer_vulkan/vk_scheduler.h" namespace Vulkan { VKImage::VKImage(const VKDevice& device, VKScheduler& scheduler, const vk::ImageCreateInfo& image_ci, vk::ImageAspectFlags aspect_mask) : device{device}, scheduler{scheduler}, format{image_ci.format}, aspect_mask{aspect_mask}, image_num_layers{image_ci.arrayLayers}, image_num_levels{image_ci.mipLevels} { UNIMPLEMENTED_IF_MSG(image_ci.queueFamilyIndexCount != 0, "Queue family tracking is not implemented"); const auto dev = device.GetLogical(); image = dev.createImageUnique(image_ci, nullptr, device.GetDispatchLoader()); const u32 num_ranges = image_num_layers * image_num_levels; barriers.resize(num_ranges); subrange_states.resize(num_ranges, {{}, image_ci.initialLayout}); } VKImage::~VKImage() = default; void VKImage::Transition(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels, vk::PipelineStageFlags new_stage_mask, vk::AccessFlags new_access, vk::ImageLayout new_layout) { if (!HasChanged(base_layer, num_layers, base_level, num_levels, new_access, new_layout)) { return; } std::size_t cursor = 0; for (u32 layer_it = 0; layer_it < num_layers; ++layer_it) { for (u32 level_it = 0; level_it < num_levels; ++level_it, ++cursor) { const u32 layer = base_layer + layer_it; const u32 level = base_level + level_it; auto& state = GetSubrangeState(layer, level); barriers[cursor] = vk::ImageMemoryBarrier( state.access, new_access, state.layout, new_layout, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, *image, {aspect_mask, level, 1, layer, 1}); state.access = new_access; state.layout = new_layout; } } scheduler.RequestOutsideRenderPassOperationContext(); scheduler.Record([barriers = barriers, cursor](auto cmdbuf, auto& dld) { // TODO(Rodrigo): Implement a way to use the latest stage across subresources. constexpr auto stage_stub = vk::PipelineStageFlagBits::eAllCommands; cmdbuf.pipelineBarrier(stage_stub, stage_stub, {}, 0, nullptr, 0, nullptr, static_cast(cursor), barriers.data(), dld); }); } bool VKImage::HasChanged(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels, vk::AccessFlags new_access, vk::ImageLayout new_layout) noexcept { const bool is_full_range = base_layer == 0 && num_layers == image_num_layers && base_level == 0 && num_levels == image_num_levels; if (!is_full_range) { state_diverged = true; } if (!state_diverged) { auto& state = GetSubrangeState(0, 0); if (state.access != new_access || state.layout != new_layout) { return true; } } for (u32 layer_it = 0; layer_it < num_layers; ++layer_it) { for (u32 level_it = 0; level_it < num_levels; ++level_it) { const u32 layer = base_layer + layer_it; const u32 level = base_level + level_it; auto& state = GetSubrangeState(layer, level); if (state.access != new_access || state.layout != new_layout) { return true; } } } return false; } void VKImage::CreatePresentView() { // Image type has to be 2D to be presented. const vk::ImageViewCreateInfo image_view_ci({}, *image, vk::ImageViewType::e2D, format, {}, {aspect_mask, 0, 1, 0, 1}); const auto dev = device.GetLogical(); const auto& dld = device.GetDispatchLoader(); present_view = dev.createImageViewUnique(image_view_ci, nullptr, dld); } VKImage::SubrangeState& VKImage::GetSubrangeState(u32 layer, u32 level) noexcept { return subrange_states[static_cast(layer * image_num_levels) + static_cast(level)]; } } // namespace Vulkan