// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "video_core/renderer_vulkan/pipeline_helper.h" #include "video_core/renderer_vulkan/pipeline_statistics.h" #include "video_core/renderer_vulkan/vk_buffer_cache.h" #include "video_core/renderer_vulkan/vk_compute_pipeline.h" #include "video_core/renderer_vulkan/vk_descriptor_pool.h" #include "video_core/renderer_vulkan/vk_pipeline_cache.h" #include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_update_descriptor.h" #include "video_core/shader_notify.h" #include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_wrapper.h" namespace Vulkan { using Shader::ImageBufferDescriptor; using Tegra::Texture::TexturePair; ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* thread_worker, PipelineStatistics* pipeline_statistics, VideoCore::ShaderNotify* shader_notify, const Shader::Info& info_, vk::ShaderModule spv_module_) : device{device_}, update_descriptor_queue{update_descriptor_queue_}, info{info_}, spv_module(std::move(spv_module_)) { if (shader_notify) { shader_notify->MarkShaderBuilding(); } std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(), uniform_buffer_sizes.begin()); auto func{[this, &descriptor_pool, shader_notify, pipeline_statistics] { DescriptorLayoutBuilder builder{device}; builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT); descriptor_set_layout = builder.CreateDescriptorSetLayout(false); pipeline_layout = builder.CreatePipelineLayout(*descriptor_set_layout); descriptor_update_template = builder.CreateTemplate(*descriptor_set_layout, *pipeline_layout, false); descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, info); const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT, .pNext = nullptr, .requiredSubgroupSize = GuestWarpSize, }; VkPipelineCreateFlags flags{}; if (device.IsKhrPipelineEexecutablePropertiesEnabled()) { flags |= VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR; } pipeline = device.GetLogical().CreateComputePipeline({ .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, .pNext = nullptr, .flags = flags, .stage{ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .pNext = device.IsExtSubgroupSizeControlSupported() ? &subgroup_size_ci : nullptr, .flags = 0, .stage = VK_SHADER_STAGE_COMPUTE_BIT, .module = *spv_module, .pName = "main", .pSpecializationInfo = nullptr, }, .layout = *pipeline_layout, .basePipelineHandle = 0, .basePipelineIndex = 0, }); if (pipeline_statistics) { pipeline_statistics->Collect(*pipeline); } std::lock_guard lock{build_mutex}; is_built = true; build_condvar.notify_one(); if (shader_notify) { shader_notify->MarkShaderComplete(); } }}; if (thread_worker) { thread_worker->QueueWork(std::move(func)); } else { func(); } } void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache) { update_descriptor_queue.Acquire(); buffer_cache.SetComputeUniformBufferState(info.constant_buffer_mask, &uniform_buffer_sizes); buffer_cache.UnbindComputeStorageBuffers(); size_t ssbo_index{}; for (const auto& desc : info.storage_buffers_descriptors) { ASSERT(desc.count == 1); buffer_cache.BindComputeStorageBuffer(ssbo_index, desc.cbuf_index, desc.cbuf_offset, desc.is_written); ++ssbo_index; } texture_cache.SynchronizeComputeDescriptors(); static constexpr size_t max_elements = 64; std::array image_view_ids; boost::container::static_vector image_view_indices; boost::container::static_vector samplers; const auto& qmd{kepler_compute.launch_description}; const auto& cbufs{qmd.const_buffer_config}; const bool via_header_index{qmd.linked_tsc != 0}; const auto read_handle{[&](const auto& desc, u32 index) { ASSERT(((qmd.const_buffer_enable_mask >> desc.cbuf_index) & 1) != 0); const u32 index_offset{index << desc.size_shift}; const u32 offset{desc.cbuf_offset + index_offset}; const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + offset}; if constexpr (std::is_same_v || std::is_same_v) { if (desc.has_secondary) { ASSERT(((qmd.const_buffer_enable_mask >> desc.secondary_cbuf_index) & 1) != 0); const u32 secondary_offset{desc.secondary_cbuf_offset + index_offset}; const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() + secondary_offset}; const u32 lhs_raw{gpu_memory.Read(addr)}; const u32 rhs_raw{gpu_memory.Read(separate_addr)}; return TexturePair(lhs_raw | rhs_raw, via_header_index); } } return TexturePair(gpu_memory.Read(addr), via_header_index); }}; const auto add_image{[&](const auto& desc) { for (u32 index = 0; index < desc.count; ++index) { const auto handle{read_handle(desc, index)}; image_view_indices.push_back(handle.first); } }}; std::ranges::for_each(info.texture_buffer_descriptors, add_image); std::ranges::for_each(info.image_buffer_descriptors, add_image); for (const auto& desc : info.texture_descriptors) { for (u32 index = 0; index < desc.count; ++index) { const auto handle{read_handle(desc, index)}; image_view_indices.push_back(handle.first); Sampler* const sampler = texture_cache.GetComputeSampler(handle.second); samplers.push_back(sampler->Handle()); } } std::ranges::for_each(info.image_descriptors, add_image); const std::span indices_span(image_view_indices.data(), image_view_indices.size()); texture_cache.FillComputeImageViews(indices_span, image_view_ids); buffer_cache.UnbindComputeTextureBuffers(); ImageId* texture_buffer_ids{image_view_ids.data()}; size_t index{}; const auto add_buffer{[&](const auto& desc) { constexpr bool is_image = std::is_same_v; for (u32 i = 0; i < desc.count; ++i) { bool is_written{false}; if constexpr (is_image) { is_written = desc.is_written; } ImageView& image_view = texture_cache.GetImageView(*texture_buffer_ids); buffer_cache.BindComputeTextureBuffer(index, image_view.GpuAddr(), image_view.BufferSize(), image_view.format, is_written, is_image); ++texture_buffer_ids; ++index; } }}; std::ranges::for_each(info.texture_buffer_descriptors, add_buffer); std::ranges::for_each(info.image_buffer_descriptors, add_buffer); buffer_cache.UpdateComputeBuffers(); buffer_cache.BindHostComputeBuffers(); const VkSampler* samplers_it{samplers.data()}; const ImageId* views_it{image_view_ids.data()}; PushImageDescriptors(info, samplers_it, views_it, texture_cache, update_descriptor_queue); if (!is_built.load(std::memory_order::relaxed)) { // Wait for the pipeline to be built scheduler.Record([this](vk::CommandBuffer) { std::unique_lock lock{build_mutex}; build_condvar.wait(lock, [this] { return is_built.load(std::memory_order::relaxed); }); }); } const void* const descriptor_data{update_descriptor_queue.UpdateData()}; scheduler.Record([this, descriptor_data](vk::CommandBuffer cmdbuf) { cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline); if (!descriptor_set_layout) { return; } const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()}; const vk::Device& dev{device.GetLogical()}; dev.UpdateDescriptorSet(descriptor_set, *descriptor_update_template, descriptor_data); cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0, descriptor_set, nullptr); }); } } // namespace Vulkan