// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. /* * Build instructions: * $ glslangValidator -V $THIS_FILE -o output.spv * $ spirv-opt -O --strip-debug output.spv -o optimized.spv * $ xxd -i optimized.spv * * Then copy that bytecode to the C++ file */ #version 460 core layout (location = 0) in vec2 vert_position; layout (location = 1) in vec2 vert_tex_coord; layout (location = 0) out vec2 frag_tex_coord; layout (set = 0, binding = 0) uniform MatrixBlock { mat4 modelview_matrix; }; void main() { gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0); frag_tex_coord = vert_tex_coord; }