// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/assert.h" #include "common/common_types.h" #include "shader_recompiler/shader_info.h" #include "video_core/renderer_vulkan/vk_texture_cache.h" #include "video_core/renderer_vulkan/vk_update_descriptor.h" #include "video_core/texture_cache/texture_cache.h" #include "video_core/texture_cache/types.h" #include "video_core/textures/texture.h" #include "video_core/vulkan_common/vulkan_device.h" namespace Vulkan { constexpr size_t MAX_RESCALING_WORDS = 4; class DescriptorLayoutBuilder { public: DescriptorLayoutBuilder(const Device& device_) : device{&device_} {} bool CanUsePushDescriptor() const noexcept { return device->IsKhrPushDescriptorSupported() && num_descriptors <= device->MaxPushDescriptors(); } vk::DescriptorSetLayout CreateDescriptorSetLayout(bool use_push_descriptor) const { if (bindings.empty()) { return nullptr; } const VkDescriptorSetLayoutCreateFlags flags = use_push_descriptor ? VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR : 0; return device->GetLogical().CreateDescriptorSetLayout({ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, .pNext = nullptr, .flags = flags, .bindingCount = static_cast(bindings.size()), .pBindings = bindings.data(), }); } vk::DescriptorUpdateTemplateKHR CreateTemplate(VkDescriptorSetLayout descriptor_set_layout, VkPipelineLayout pipeline_layout, bool use_push_descriptor) const { if (entries.empty()) { return nullptr; } const VkDescriptorUpdateTemplateType type = use_push_descriptor ? VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR : VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR; return device->GetLogical().CreateDescriptorUpdateTemplateKHR({ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR, .pNext = nullptr, .flags = 0, .descriptorUpdateEntryCount = static_cast(entries.size()), .pDescriptorUpdateEntries = entries.data(), .templateType = type, .descriptorSetLayout = descriptor_set_layout, .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .pipelineLayout = pipeline_layout, .set = 0, }); } vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const { const VkPushConstantRange range{ .stageFlags = static_cast( is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS), .offset = 0, .size = (is_compute ? 0 : sizeof(f32)) + sizeof(std::array), }; return device->GetLogical().CreatePipelineLayout({ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .pNext = nullptr, .flags = 0, .setLayoutCount = descriptor_set_layout ? 1U : 0U, .pSetLayouts = bindings.empty() ? nullptr : &descriptor_set_layout, .pushConstantRangeCount = 1, .pPushConstantRanges = &range, }); } void Add(const Shader::Info& info, VkShaderStageFlags stage) { is_compute |= (stage & VK_SHADER_STAGE_COMPUTE_BIT) != 0; Add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, stage, info.constant_buffer_descriptors); Add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stage, info.storage_buffers_descriptors); Add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, stage, info.texture_buffer_descriptors); Add(VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, stage, info.image_buffer_descriptors); Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage, info.texture_descriptors); Add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, stage, info.image_descriptors); } private: template void Add(VkDescriptorType type, VkShaderStageFlags stage, const Descriptors& descriptors) { const size_t num{descriptors.size()}; for (size_t i = 0; i < num; ++i) { bindings.push_back({ .binding = binding, .descriptorType = type, .descriptorCount = descriptors[i].count, .stageFlags = stage, .pImmutableSamplers = nullptr, }); entries.push_back({ .dstBinding = binding, .dstArrayElement = 0, .descriptorCount = descriptors[i].count, .descriptorType = type, .offset = offset, .stride = sizeof(DescriptorUpdateEntry), }); ++binding; num_descriptors += descriptors[i].count; offset += sizeof(DescriptorUpdateEntry); } } const Device* device{}; bool is_compute{}; boost::container::small_vector bindings; boost::container::small_vector entries; u32 binding{}; u32 num_descriptors{}; size_t offset{}; }; class RescalingPushConstant { public: explicit RescalingPushConstant(u32 num_textures) noexcept {} void PushTexture(bool is_rescaled) noexcept { *texture_ptr |= is_rescaled ? texture_bit : 0; texture_bit <<= 1; if (texture_bit == 0) { texture_bit = 1u; ++texture_ptr; } } const std::array& Data() const noexcept { return words; } private: std::array words{}; u32* texture_ptr{words.data()}; u32 texture_bit{1u}; }; inline void PushImageDescriptors(TextureCache& texture_cache, VKUpdateDescriptorQueue& update_descriptor_queue, const Shader::Info& info, RescalingPushConstant& rescaling, const VkSampler*& samplers, const VideoCommon::ImageViewInOut*& views) { views += Shader::NumDescriptors(info.texture_buffer_descriptors); views += Shader::NumDescriptors(info.image_buffer_descriptors); for (const auto& desc : info.texture_descriptors) { for (u32 index = 0; index < desc.count; ++index) { const VideoCommon::ImageViewId image_view_id{(views++)->id}; const VkSampler sampler{*(samplers++)}; ImageView& image_view{texture_cache.GetImageView(image_view_id)}; const Image& image{texture_cache.GetImage(image_view.image_id)}; const VkImageView vk_image_view{image_view.Handle(desc.type)}; update_descriptor_queue.AddSampledImage(vk_image_view, sampler); rescaling.PushTexture(True(image.flags & VideoCommon::ImageFlagBits::Rescaled)); } } for (const auto& desc : info.image_descriptors) { for (u32 index = 0; index < desc.count; ++index) { ImageView& image_view{texture_cache.GetImageView((views++)->id)}; if (desc.is_written) { texture_cache.MarkModification(image_view.image_id); } const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)}; update_descriptor_queue.AddImage(vk_image_view); } } } } // namespace Vulkan