// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/assert.h" #include "common/common_types.h" #include "shader_recompiler/shader_info.h" #include "video_core/renderer_vulkan/vk_texture_cache.h" #include "video_core/renderer_vulkan/vk_update_descriptor.h" #include "video_core/texture_cache/texture_cache.h" #include "video_core/texture_cache/types.h" #include "video_core/textures/texture.h" namespace Vulkan { struct TextureHandle { explicit TextureHandle(u32 data, bool via_header_index) { [[likely]] if (via_header_index) { image = data; sampler = data; } else { const Tegra::Texture::TextureHandle handle{data}; image = handle.tic_id; sampler = via_header_index ? image : handle.tsc_id.Value(); } } u32 image; u32 sampler; }; class DescriptorLayoutBuilder { public: DescriptorLayoutBuilder(const vk::Device& device_) : device{&device_} {} vk::DescriptorSetLayout CreateDescriptorSetLayout() const { if (bindings.empty()) { return nullptr; } return device->CreateDescriptorSetLayout({ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, .pNext = nullptr, .flags = 0, .bindingCount = static_cast(bindings.size()), .pBindings = bindings.data(), }); } vk::DescriptorUpdateTemplateKHR CreateTemplate(VkDescriptorSetLayout descriptor_set_layout, VkPipelineLayout pipeline_layout) const { if (entries.empty()) { return nullptr; } return device->CreateDescriptorUpdateTemplateKHR({ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR, .pNext = nullptr, .flags = 0, .descriptorUpdateEntryCount = static_cast(entries.size()), .pDescriptorUpdateEntries = entries.data(), .templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR, .descriptorSetLayout = descriptor_set_layout, .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .pipelineLayout = pipeline_layout, .set = 0, }); } vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const { return device->CreatePipelineLayout({ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .pNext = nullptr, .flags = 0, .setLayoutCount = descriptor_set_layout ? 1U : 0U, .pSetLayouts = bindings.empty() ? nullptr : &descriptor_set_layout, .pushConstantRangeCount = 0, .pPushConstantRanges = nullptr, }); } void Add(const Shader::Info& info, VkShaderStageFlags stage) { for ([[maybe_unused]] const auto& desc : info.constant_buffer_descriptors) { Add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, stage); } for ([[maybe_unused]] const auto& desc : info.storage_buffers_descriptors) { Add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stage); } for ([[maybe_unused]] const auto& desc : info.texture_descriptors) { Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage); } } private: void Add(VkDescriptorType type, VkShaderStageFlags stage) { bindings.push_back({ .binding = binding, .descriptorType = type, .descriptorCount = 1, .stageFlags = stage, .pImmutableSamplers = nullptr, }); entries.push_back(VkDescriptorUpdateTemplateEntryKHR{ .dstBinding = binding, .dstArrayElement = 0, .descriptorCount = 1, .descriptorType = type, .offset = offset, .stride = sizeof(DescriptorUpdateEntry), }); ++binding; offset += sizeof(DescriptorUpdateEntry); } const vk::Device* device{}; boost::container::small_vector bindings; boost::container::small_vector entries; u32 binding{}; size_t offset{}; }; inline VideoCommon::ImageViewType CastType(Shader::TextureType type) { switch (type) { case Shader::TextureType::Color1D: case Shader::TextureType::Shadow1D: return VideoCommon::ImageViewType::e1D; case Shader::TextureType::ColorArray1D: case Shader::TextureType::ShadowArray1D: return VideoCommon::ImageViewType::e1DArray; case Shader::TextureType::Color2D: case Shader::TextureType::Shadow2D: return VideoCommon::ImageViewType::e2D; case Shader::TextureType::ColorArray2D: case Shader::TextureType::ShadowArray2D: return VideoCommon::ImageViewType::e2DArray; case Shader::TextureType::Color3D: case Shader::TextureType::Shadow3D: return VideoCommon::ImageViewType::e3D; case Shader::TextureType::ColorCube: case Shader::TextureType::ShadowCube: return VideoCommon::ImageViewType::Cube; case Shader::TextureType::ColorArrayCube: case Shader::TextureType::ShadowArrayCube: return VideoCommon::ImageViewType::CubeArray; } UNREACHABLE_MSG("Invalid texture type {}", type); return {}; } inline void PushImageDescriptors(const Shader::Info& info, const VkSampler* samplers, const ImageId* image_view_ids, TextureCache& texture_cache, VKUpdateDescriptorQueue& update_descriptor_queue, size_t& index) { for (const auto& desc : info.texture_descriptors) { const VkSampler sampler{samplers[index]}; ImageView& image_view{texture_cache.GetImageView(image_view_ids[index])}; const VkImageView vk_image_view{image_view.Handle(CastType(desc.type))}; update_descriptor_queue.AddSampledImage(vk_image_view, sampler); ++index; } } } // namespace Vulkan