// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "video_core/engines/fermi_2d.h" #include "video_core/renderer_vulkan/vk_descriptor_pool.h" #include "video_core/texture_cache/types.h" #include "video_core/vulkan_common/vulkan_wrapper.h" namespace Vulkan { using VideoCommon::Region2D; class Device; class Framebuffer; class ImageView; class StateTracker; class VKScheduler; struct BlitImagePipelineKey { constexpr auto operator<=>(const BlitImagePipelineKey&) const noexcept = default; VkRenderPass renderpass; Tegra::Engines::Fermi2D::Operation operation; }; class BlitImageHelper { public: explicit BlitImageHelper(const Device& device, VKScheduler& scheduler, StateTracker& state_tracker, DescriptorPool& descriptor_pool); ~BlitImageHelper(); void BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view, const Region2D& dst_region, const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter, Tegra::Engines::Fermi2D::Operation operation); void BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view, VkImageView src_stencil_view, const Region2D& dst_region, const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter, Tegra::Engines::Fermi2D::Operation operation); void ConvertD32ToR32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, u32 up_scale, u32 down_shift); void ConvertR32ToD32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, u32 up_scale, u32 down_shift); void ConvertD16ToR16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, u32 up_scale, u32 down_shift); void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, u32 up_scale, u32 down_shift); void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, ImageView& src_image_view, u32 up_scale, u32 down_shift); void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view, u32 up_scale, u32 down_shift); private: void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, const ImageView& src_image_view, u32 up_scale, u32 down_shift); void ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer, ImageView& src_image_view, u32 up_scale, u32 down_shift); void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer, ImageView& src_image_view, u32 up_scale, u32 down_shift); [[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key); [[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key); void ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass, bool is_target_depth); void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass); void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass); void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass, vk::ShaderModule& module, bool single_texture, bool is_target_depth); void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, vk::ShaderModule& module); void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, vk::ShaderModule& module); const Device& device; VKScheduler& scheduler; StateTracker& state_tracker; vk::DescriptorSetLayout one_texture_set_layout; vk::DescriptorSetLayout two_textures_set_layout; DescriptorAllocator one_texture_descriptor_allocator; DescriptorAllocator two_textures_descriptor_allocator; vk::PipelineLayout one_texture_pipeline_layout; vk::PipelineLayout two_textures_pipeline_layout; vk::ShaderModule full_screen_vert; vk::ShaderModule blit_color_to_color_frag; vk::ShaderModule blit_depth_stencil_frag; vk::ShaderModule convert_depth_to_float_frag; vk::ShaderModule convert_float_to_depth_frag; vk::ShaderModule convert_abgr8_to_d24s8_frag; vk::ShaderModule convert_d24s8_to_abgr8_frag; vk::Sampler linear_sampler; vk::Sampler nearest_sampler; std::vector blit_color_keys; std::vector blit_color_pipelines; std::vector blit_depth_stencil_keys; std::vector blit_depth_stencil_pipelines; vk::Pipeline convert_d32_to_r32_pipeline; vk::Pipeline convert_r32_to_d32_pipeline; vk::Pipeline convert_d16_to_r16_pipeline; vk::Pipeline convert_r16_to_d16_pipeline; vk::Pipeline convert_abgr8_to_d24s8_pipeline; vk::Pipeline convert_d24s8_to_abgr8_pipeline; }; } // namespace Vulkan